Files
OpenRA/OpenRA.Mods.RA/WaterPaletteRotation.cs
Matthias Mailänder a682670b97 update developer commentary
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00

62 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Palette effect used for sprinkle \"animations\" on terrain tiles.")]
class WaterPaletteRotationInfo : ITraitInfo
{
public readonly string[] ExcludePalettes = {};
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.world, this); }
}
class WaterPaletteRotation : ITick, IPaletteModifier
{
float t = 0;
readonly WaterPaletteRotationInfo info;
readonly World world;
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
{
this.world = world;
this.info = info;
}
public void Tick(Actor self) { t += .25f; }
static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
public void AdjustPalette(Dictionary<string,Palette> palettes)
{
foreach (var pal in palettes)
{
if (info.ExcludePalettes.Contains(pal.Key))
continue;
var colors = pal.Value.Values;
var rotate = (int)t % 7;
for (var i = 0; i < 7; i++)
temp[(rotate + i) % 7] = colors[world.TileSet.WaterPaletteRotationBase + i];
for (var i = 0; i < 7; i++)
pal.Value.SetColor(world.TileSet.WaterPaletteRotationBase + i, temp[i]);
}
}
}
}