for weapon traits, crates and palettes clarify that you don't need to update the wiki page manually
62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
[Desc("Palette effect used for sprinkle \"animations\" on terrain tiles.")]
|
|
class WaterPaletteRotationInfo : ITraitInfo
|
|
{
|
|
public readonly string[] ExcludePalettes = {};
|
|
|
|
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.world, this); }
|
|
}
|
|
|
|
class WaterPaletteRotation : ITick, IPaletteModifier
|
|
{
|
|
float t = 0;
|
|
|
|
readonly WaterPaletteRotationInfo info;
|
|
readonly World world;
|
|
|
|
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
|
|
{
|
|
this.world = world;
|
|
this.info = info;
|
|
}
|
|
|
|
public void Tick(Actor self) { t += .25f; }
|
|
|
|
static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
|
|
|
|
public void AdjustPalette(Dictionary<string,Palette> palettes)
|
|
{
|
|
foreach (var pal in palettes)
|
|
{
|
|
if (info.ExcludePalettes.Contains(pal.Key))
|
|
continue;
|
|
|
|
var colors = pal.Value.Values;
|
|
var rotate = (int)t % 7;
|
|
|
|
for (var i = 0; i < 7; i++)
|
|
temp[(rotate + i) % 7] = colors[world.TileSet.WaterPaletteRotationBase + i];
|
|
|
|
for (var i = 0; i < 7; i++)
|
|
pal.Value.SetColor(world.TileSet.WaterPaletteRotationBase + i, temp[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|