593 lines
11 KiB
YAML
593 lines
11 KiB
YAML
Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: BuildingReady
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BlockedAudio: NoRoom
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ClassicProductionQueue@Infantry:
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Type: Infantry
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LowPowerSlowdown: 2
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BlockedAudio: NoRoom
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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ClassicProductionQueue@Armor:
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Type: Armor
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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ClassicProductionQueue@Starport:
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Type: Starport
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BuildSpeed: .2
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LowPowerSlowdown: 1
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BlockedAudio: NoRoom
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QueuedAudio: OrderPlaced
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ReadyAudio:
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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PlaceBuilding:
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SupportPowerManager:
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ConquestVictoryConditions:
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PowerManager:
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AdviceInterval: 650
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AllyRepair:
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PlayerResources:
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AdviceInterval: 650
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ActorGroupProxy:
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DeveloperMode:
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HackyAI@Omnius:
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Name:Omnius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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RallypointTestBuilding: conyarda
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BuildingCommonNames:
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ConstructionYard: conyarda,conyardh,conyardo
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Refinery: refa,refh,refo
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Power: pwra,pwrh,pwro
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VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
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Silo: siloa, siloh, siloo
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UnitsCommonNames:
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Mcv: mcva,mcvh,mcvo
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BuildingLimits:
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refa: 4
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refh: 4
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refo: 4
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barra: 1
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barrh: 1
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barro: 1
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lighta: 1
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lighth: 1
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lighto: 1
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heavya: 1
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heavyh: 1
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heavyo: 1
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researcha: 1
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researchh: 1
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researcho: 1
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repaira: 1
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repairh: 1
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repairo: 1
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radara: 1
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radaro: 1
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radarh: 1
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hightecha: 1
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hightechh: 1
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hightecho: 1
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palacea: 1
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palaceh: 1
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palaceo: 1
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BuildingFractions:
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refa: 20.1%
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refh: 20.1%
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refo: 20.1%
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barra: 0.1%
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barrh: 0.1%
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barro: 0.1%
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lighta: 0.1%
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lighth: 0.1%
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lighto: 0.1%
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heavya: 0.1%
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heavyh: 0.1%
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heavyo: 0.1%
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radara: 0.1%
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radaro: 0.1%
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radarh: 0.1%
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hightecha: 0.1%
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hightechh: 0.1%
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hightecho: 0.1%
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starporta: 0.1%
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starporth: 0.1%
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starporto: 0.1%
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researcha: 0.1%
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researchh: 0.1%
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researcho: 0.1%
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repaira: 0.1%
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repairh: 0.1%
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repairo: 0.1%
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guntowera: 7%
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guntowerh: 7%
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guntowero: 7%
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rockettowera: 7%
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rockettowerh: 7%
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rockettowero: 7%
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powra: 10%
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powrh: 10%
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powro: 10%
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UnitsToBuild:
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rifle: 6%
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bazooka: 5%
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medic: 1%
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fremen: 0.5%
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sardaukar: 1.5%
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harvester: 0.1%
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trike.starport: 5%
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quad.starport: 7.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 10%
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devast: 10%
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deviatortank: 7.5%
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trike: 10%
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quad: 15%
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siegetank: 10%
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missiletank: 15%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 8
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HackyAI@Vidius:
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Name:Vidious
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UnitQueues: Infantry, Vehicle, Armor, Starport
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RallypointTestBuilding: conyarda
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BuildingCommonNames:
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ConstructionYard: conyarda,conyardh,conyardo
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Refinery: refa,refh,refo
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Power: pwra,pwrh,pwro
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VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
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Silo: siloa, siloh, siloo
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UnitsCommonNames:
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Mcv: mcva,mcvh,mcvo
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BuildingLimits:
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refa: 4
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refh: 4
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refo: 4
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barra: 1
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barrh: 1
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barro: 1
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lighta: 1
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lighth: 1
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lighto: 1
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heavya: 1
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heavyh: 1
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heavyo: 1
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researcha: 1
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researchh: 1
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researcho: 1
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repaira: 1
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repairh: 1
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repairo: 1
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radara: 1
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radaro: 1
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radarh: 1
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hightecha: 1
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hightechh: 1
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hightecho: 1
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palacea: 1
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palaceh: 1
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palaceo: 1
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BuildingFractions:
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refa: 20.1%
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refh: 20.1%
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refo: 20.1%
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barra: 0.1%
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barrh: 0.1%
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barro: 0.1%
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lighta: 0.1%
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lighth: 0.1%
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lighto: 0.1%
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heavya: 0.1%
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heavyh: 0.1%
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heavyo: 0.1%
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radara: 0.1%
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radaro: 0.1%
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radarh: 0.1%
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hightecha: 0.1%
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hightechh: 0.1%
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hightecho: 0.1%
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repaira: 0.1%
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repairh: 0.1%
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repairo: 0.1%
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starporta: 0.1%
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starporth: 0.1%
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starporto: 0.1%
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palacea: 0.1%
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palaceh: 0.1%
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palaceo: 0.1%
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guntowera: 5%
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guntowerh: 5%
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guntowero: 5%
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rockettowera: 10%
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rockettowerh: 10%
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rockettowero: 10%
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powra: 12%
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powrh: 12%
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powro: 12%
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UnitsToBuild:
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rifle: 2%
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bazooka: 2%
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medic: 0.5%
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fremen: 0.25%
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sardaukar: 1%
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harvester: 0.1%
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trike.starport: 7.5%
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quad.starport: 12.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 50%
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devast: 40%
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deviatortank: 5%
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trike: 15%
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raider: 15%
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quad: 25%
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siegetank: 10%
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missiletank: 15%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 6
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HackyAI@Gladius:
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Name:Gladius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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RallypointTestBuilding: conyarda
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BuildingCommonNames:
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ConstructionYard: conyarda,conyardh,conyardo
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Refinery: refa,refh,refo
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Power: pwra,pwrh,pwro
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VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
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Silo: siloa, siloh, siloo
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UnitsCommonNames:
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Mcv: mcva,mcvh,mcvo
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BuildingLimits:
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refa: 4
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refh: 4
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refo: 4
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barra: 1
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barrh: 1
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barro: 1
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lighta: 1
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lighth: 1
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lighto: 1
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heavya: 1
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heavyh: 1
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heavyo: 1
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researcha: 1
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researchh: 1
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researcho: 1
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repaira: 1
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repairh: 1
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repairo: 1
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radara: 1
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radaro: 1
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radarh: 1
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hightecha: 1
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hightechh: 1
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hightecho: 1
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palacea: 1
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palaceh: 1
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palaceo: 1
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BuildingFractions:
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refa: 20.1%
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refh: 20.1%
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refo: 20.1%
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barra: 0.1%
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barrh: 0.1%
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barro: 0.1%
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lighta: 0.1%
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lighth: 0.1%
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lighto: 0.1%
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heavya: 0.1%
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heavyh: 0.1%
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heavyo: 0.1%
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repaira: 0.1%
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repairh: 0.1%
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repairo: 0.1%
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radara: 0.1%
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radaro: 0.1%
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radarh: 0.1%
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hightecha: 0.1%
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hightechh: 0.1%
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hightecho: 0.1%
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researcha: 0.1%
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researchh: 0.1%
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researcho: 0.1%
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palacea: 0.1%
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palaceh: 0.1%
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palaceo: 0.1%
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guntower: 10%
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rockettower: 5%
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powra: 10%
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powrh: 10%
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powro: 10%
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UnitsToBuild:
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rifle: 15%
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bazooka: 13%
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medic: 2%
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fremen: 1%
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sardaukar: 3%
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harvester: 0.1%
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trike.starport: 5%
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quad.starport: 7.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 10%
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devast: 10%
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deviatortank: 7.5%
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trike: 10%
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raider: 10%
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quad: 15%
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siegetank: 10%
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missiletank: 15%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 10
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PlayerColorPalette:
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BasePalette: d2k
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RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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PlayerHighlightPalette:
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BaseAttackNotifier:
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Shroud:
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FrozenActorLayer:
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HarvesterAttackNotifier:
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PlayerStatistics:
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World:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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ScreenShaker:
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# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
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BuildingInfluence:
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ChooseBuildTabOnSelect:
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CrateSpawner:
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Minimum: 0
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Maximum: 2
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SpawnInterval: 60
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WaterChance: 0
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ValidGround: Sand, Dune, Rock
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PaletteFromCurrentTileset:
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Name: terrain
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PaletteFromFile@d2k:
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Name: d2k
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Filename: d2k.pal
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ShadowIndex: 1
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PaletteFromFile@chrome:
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Name: chrome
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Filename: d2k.pal
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ShadowIndex: 3
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AllowModifiers: false
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PaletteFromFile@effect:
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Name: effect
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Filename: d2k.pal
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ShadowIndex: 4
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AllowModifiers: false
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PaletteFromFile@colorpicker:
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Name: colorpicker
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Filename: d2k.pal
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ShadowIndex: 4
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AllowModifiers: false
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromR8@moveflash:
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Name: moveflash
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Filename: DATA.R8
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Offset: 2572352
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InvertColor: true
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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Type: Shroud
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ShroudPalette@fog:
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Name: fog
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Type: Fog
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ShroudPalette@combined:
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Name: shroudfog
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Type: Combined
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Country@Atreides:
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Name: Atreides
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Race: atreides
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Country@Harkonnen:
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Name: Harkonnen
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Race: harkonnen
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Country@Ordos:
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Name: Ordos
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Race: ordos
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DomainIndex:
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PathfinderDebugOverlay:
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D2kResourceLayer:
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ResourceClaimLayer:
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ResourceType@Spice:
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ResourceType: 1
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Palette: d2k
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TerrainType: Spice
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EditorSprite: spice0
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Variants: spice
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MaxDensity: 20
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ValuePerUnit: 25
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Name: Spice
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PipColor: green
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AllowedTerrainTypes: Sand
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AllowUnderActors: false
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SmudgeLayer@Rock:
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Type: RockCrater
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Types: rockcrater1, rockcrater2
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Depths: 15, 15
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SmokePercentage: 0
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SmudgeLayer@Sand:
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Type: SandCrater
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Types: sandcrater1, sandcrater2
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Depths: 15, 15
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SmokePercentage: 0
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SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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MPStartUnits@atreides:
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Races: atreides
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BaseActor: mcva
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MPStartUnits@harkonnen:
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Races: harkonnen
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BaseActor: mcvh
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MPStartUnits@ordos:
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Races: ordos
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BaseActor: mcvo
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SpawnMPUnits:
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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CRATE:
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Tooltip:
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Name: Crate
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Crate:
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Lifetime: 120
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TerrainTypes: Sand, Dune, Rock
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GiveCashCrateAction@1:
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Amount: 750
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SelectionShares: 25
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UseCashTick: yes
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GiveCashCrateAction@2:
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Amount: 1000
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SelectionShares: 50
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UseCashTick: yes
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GiveCashCrateAction@3:
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Amount: 1500
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SelectionShares: 25
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UseCashTick: yes
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GiveUnitCrateAction@Trike:
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SelectionShares: 20
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Unit: trike
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GiveUnitCrateAction@Raider:
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SelectionShares: 15
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Unit: raider
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GiveUnitCrateAction@Quad:
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SelectionShares: 40
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Unit: quad
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GiveUnitCrateAction@CombatA:
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SelectionShares: 10
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Unit: combata
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GiveUnitCrateAction@CombatH:
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SelectionShares: 10
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Unit: combath
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GiveUnitCrateAction@CombatO:
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SelectionShares: 10
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Unit: combato
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GiveUnitCrateAction@SiegeTank:
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SelectionShares: 10
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Unit: siegetank
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GiveUnitCrateAction@MissileTank:
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SelectionShares: 10
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Unit: missiletank
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GiveUnitCrateAction@StealthRaider:
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SelectionShares: 7
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Unit: stealthraider
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GiveUnitCrateAction@Fremen:
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SelectionShares: 5
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Unit: fremen
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GiveUnitCrateAction@Sardaukar:
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SelectionShares: 8
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Unit: sardaukar
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GiveUnitCrateAction@Saboteur:
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SelectionShares: 3
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Unit: saboteur
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GiveUnitCrateAction@SonicTank:
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SelectionShares: 5
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Unit: sonictank
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GiveUnitCrateAction@Devast:
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SelectionShares: 2
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Unit: devast
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GiveUnitCrateAction@DeviatorTank:
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SelectionShares: 5
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Unit: deviatortank
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GiveMcvCrateAction@Atreides:
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SelectionShares: 0
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NoBaseSelectionShares: 9001
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Unit: mcva
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GiveMcvCrateAction@Harkonnen:
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SelectionShares: 0
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NoBaseSelectionShares: 9001
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Unit: mcvh
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GiveMcvCrateAction@Ordos:
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SelectionShares: 0
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NoBaseSelectionShares: 9001
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Unit: mcvo
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RenderSimple:
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ProximityCaptor:
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Types:Crate
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Passenger:
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BodyOrientation:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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SPICEBLOOM:
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RenderBuilding:
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Tree
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Tooltip:
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Name: Spice Bloom
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SeedsResource:
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ResourceType: Spice
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Interval: 75
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RadarColorFromTerrain:
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Terrain: Spice
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BodyOrientation:
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