Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
08ee425415c900c9e77e3e3ce8d1e05851167d03
OpenRA/OpenRA.Game/GameRules
History
Paul Chote bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
..
ActorInfo.cs
improve error message in ActorInfo.TraitsInConstructOrder
2010-05-27 22:17:15 +12:00
Footprint.cs
EmitInfantryOnSell moved to RA
2010-05-20 17:56:44 +12:00
MusicInfo.cs
Make music stop button behave as expected
2010-05-06 23:46:50 +12:00
Rules.cs
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
TechTree.cs
Draw shellmap actors
2010-04-10 17:11:33 +12:00
UserSettings.cs
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
2010-06-25 13:53:37 +12:00
VoiceInfo.cs
move CosmeticRandom to game
2010-04-14 20:07:16 +12:00
WeaponInfo.cs
unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads
2010-05-13 18:09:13 +12:00
Powered by Gitea Version: 1.25.1 Page: 99ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API