Files
OpenRA/OpenRA.Mods.RA/Crate.cs

114 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Traits;
/*
* Crates left to implement:
Cloak=0,STEALTH2 ; enable cloaking on nearby objects
HealBase=1,INVUN ; all buildings to full strength
ICBM=1,MISSILE2 ; nuke missile one time shot
Reveal=1,EARTH ; reveal entire radar map
Sonar=3,SONARBOX ; one time sonar pulse
Squad=20,NONE ; squad of random infantry
Unit=20,NONE ; vehicle
Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
TimeQuake=3,TQUAKE ; time quake
*/
namespace OpenRA.Mods.RA
{
class CrateInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public readonly int Lifetime = 5; // Seconds
public object Create(ActorInitializer init) { return new Crate(init); }
}
// IMove is required for paradrop
class Crate : ITick, IOccupySpace, IMove
{
readonly Actor self;
[Sync]
int ticks;
[Sync]
public int2 Location;
public Crate(ActorInitializer init)
{
this.self = init.self;
this.Location = init.location;
}
public void OnCollected(Actor crusher)
{
var shares = self.traits.WithInterface<CrateAction>().Select(a => Pair.New(a, a.GetSelectionShares(crusher)));
var totalShares = shares.Sum(a => a.Second);
var n = self.World.SharedRandom.Next(totalShares);
self.World.AddFrameEndTask(w => w.Remove(self));
foreach (var s in shares)
if (n < s.Second)
{
s.First.Activate(crusher);
return;
}
else
n -= s.Second;
}
public void Tick(Actor self)
{
var cell = ((1/24f) * self.CenterLocation).ToInt2();
var collector = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).FirstOrDefault();
if (collector != null)
{
OnCollected(collector);
return;
}
if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
self.World.AddFrameEndTask(w => w.Remove(self));
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
}
public int2 TopLeft {get { return Location; }}
int2[] noCells = new int2[] { };
public IEnumerable<int2> OccupiedCells() { return noCells; }
public bool CanEnterCell(int2 location) { return true; }
public float MovementCostForCell(Actor self, int2 cell) { return 0; }
public float MovementSpeedForCell(Actor self, int2 cell) { return 1; }
public IEnumerable<float2> GetCurrentPath(Actor self) { return new float2[] {}; }
public void SetPosition(Actor self, int2 cell)
{
Location = cell;
self.CenterLocation = Util.CenterOfCell(cell);
}
}
}