Files
OpenRA/mods/d2k/weapons.yaml
Matthias Mailänder 96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00

675 lines
9.6 KiB
YAML

M1Carbine:
ROF: 20
Range: 5
Report: MGUN2
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 40%
Light: 30%
Heavy: 15%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 15
Dragon:
ROF: 50
Range: 5
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: yes
Proximity: true
Trail: smokey
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: kaboom12
QuadRockets:
ROF: 60
Range: 6.5
Report: ROCKET1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 40
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 50%
Light: 85%
Heavy: 40%
Concrete: 60%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
Damage: 70
TurretGun:
ROF: 50
Range: 6.75
Report: TURRET1
Projectile: Bullet
Speed: 55
Shadow: yes
Image: 90MM
Inaccuracy: 9
Warhead:
Spread: 5
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 65%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
TowerMissile:
ROF: 60
Range: 8.25
Report: ROCKET1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 6
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 12
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 45
RangeLimit: 50
Warhead:
Spread: 7
Versus:
None: 80%
Wood: 45%
Light: 75%
Heavy: 40%
Concrete: 35%
InfDeath: 3
Explosion: large_explosion
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
Damage: 50
25mm:
ROF: 13
Range: 4
Report: MEDTANK1
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 16
90mm:
ROF: 50
Range: 5.75
Report: MEDTANK1
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Image: 90MM
Warhead:
Spread: 4
Versus:
None: 30%
Light: 65%
Concrete: 80%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
90mma:
ROF: 50
Range: 6.5
Report: MEDTANK1
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Image: 90MM
Warhead:
Spread: 4
Versus:
None: 30%
Light: 65%
Concrete: 80%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
105mm:
ROF: 70
Range: 4.75
Report: MEDTANK1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
120mm:
ROF: 70
Range: 6
Report: TANKHVY1
Burst: 2
BurstDelay: 3
Projectile: LaserZap
BeamRadius: 1
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 6
Versus:
None: 35%
Light: 65%
Concrete: 75%
Explosion: large_explosion
#ImpactSound: kaboom12
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
227mm:
ROF: 110
Range: 11
MinRange: 4
Burst: 2
BurstDelay: 2
Report: MISSLE1
ValidTargets: Ground
Projectile: Bullet
Speed: 20
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 55
Angle: 0.2
Image: MISSILE
ROT: 5
ContrailLength: 5
Warhead:
Spread: 8
Versus:
None: 20%
Wood: 100%
Light: 65%
Heavy: 75%
InfDeath: 4
Explosion: large_explosion
WaterExplosion: med_splash
ImpactSound: explsml1
SmudgeType: SandCrater, RockCrater
Damage: 75
FakeMissile:
ROF: 120
Range: 8
Burst: 1
Report: MISSLE1
Projectile: Bullet
Speed: 35
High: true
Shadow: yes
Angle: 0.2
Inaccuracy: 35
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor : True
Warhead:
Spread: 10
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: napalm2
SmudgeType:
Damage: 0
ImpactSound: firebl3
155mm:
ROF: 120
Range: 10
MinRange: 2
Report: MORTAR1
Projectile: Bullet
Speed: 15
High: true
Shadow: yes
Angle: .1
Inaccuracy: 45
Image: 120MM
ContrailLength: 20
Warhead:
Spread: 12
Versus:
None: 75%
Wood: 85%
Light: 50%
Heavy: 15%
Concrete: 80%
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
TTankZap:
ROF: 85
Range: 8.5
Report: SONIC1
#Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
Versus:
None: 60%
Wood: 85%
Light: 90%
Concrete: 75%
InfDeath: 6
Damage: 90
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 20
M60mg:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
M60mgo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
Heal:
ROF: 160
Range: 4
Report: HEAL2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
Demolish:
Warhead:
ImpactSound: EXPLLG2
Explosion: building
Crush:
Warhead:
ImpactSound: CRUSH1
Damage: 100
Atomic:
Warhead:
Damage: 1000
Spread: 60
Versus:
None: 20%
Wood: 100%
Light: 25%
Heavy: 25%
Concrete: 75%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: building
InfDeath: 4
ImpactSound: EXPLSML4
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5
WormJaw:
ROF: 10
Range: 3
Report: WORM
Warhead:
Spread: 5
Versus:
Wood: 0%
Concrete: 0%
Damage: 100
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: DRAGON
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
ParaBomb:
ROF: 10
Range: 4.5
Report:
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: EXPLLG3
Napalm:
ROF: 6
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Spread: 20
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
InfDeath: 4
Explosion: napalm
ImpactSound: NAPALM1
SmudgeType: Crater
Damage: 300