267 lines
7.4 KiB
C#
267 lines
7.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Flags]
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public enum UncloakType
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{
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None = 0,
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Attack = 1,
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Move = 2,
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Unload = 4,
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Infiltrate = 8,
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Demolish = 16,
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Damage = 32,
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Heal = 64,
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SelfHeal = 128,
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Dock = 256
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}
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// Type tag for cloaktypes
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public class CloakType { }
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[Desc("This unit can cloak and uncloak in specific situations.")]
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public class CloakInfo : PausableConditionalTraitInfo
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{
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[Desc("Measured in game ticks.")]
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public readonly int InitialDelay = 10;
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[Desc("Measured in game ticks.")]
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public readonly int CloakDelay = 30;
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[Desc("Events leading to the actor getting uncloaked. Possible values are: Attack, Move, Unload, Infiltrate, Demolish, Dock, Damage, Heal and SelfHeal.",
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"'Dock' is triggered when docking to a refinery or resupplying.")]
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public readonly UncloakType UncloakOn = UncloakType.Attack
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| UncloakType.Unload | UncloakType.Infiltrate | UncloakType.Demolish | UncloakType.Dock;
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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[PaletteReference(nameof(IsPlayerPalette))]
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public readonly string Palette = "cloak";
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public readonly bool IsPlayerPalette = false;
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public readonly BitSet<CloakType> CloakTypes = new BitSet<CloakType>("Cloak");
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[GrantedConditionReference]
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[Desc("The condition to grant to self while cloaked.")]
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public readonly string CloakedCondition = null;
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public override object Create(ActorInitializer init) { return new Cloak(this); }
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}
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public class Cloak : PausableConditionalTrait<CloakInfo>, IRenderModifier, INotifyDamage, INotifyUnload, INotifyDemolition, INotifyInfiltration,
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INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyHarvesterAction, INotifyBeingResupplied
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{
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[Sync]
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int remainingTime;
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bool isDocking;
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Cloak[] otherCloaks;
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CPos? lastPos;
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bool wasCloaked = false;
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bool firstTick = true;
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int cloakedToken = Actor.InvalidConditionToken;
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public Cloak(CloakInfo info)
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: base(info)
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{
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remainingTime = info.InitialDelay;
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}
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protected override void Created(Actor self)
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{
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otherCloaks = self.TraitsImplementing<Cloak>()
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.Where(c => c != this)
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.ToArray();
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if (Cloaked)
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{
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wasCloaked = true;
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if (cloakedToken == Actor.InvalidConditionToken)
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cloakedToken = self.GrantCondition(Info.CloakedCondition);
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}
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base.Created(self);
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}
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public bool Cloaked => !IsTraitDisabled && !IsTraitPaused && remainingTime <= 0;
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public void Uncloak() { Uncloak(Info.CloakDelay); }
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public void Uncloak(int time) { remainingTime = Math.Max(remainingTime, time); }
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel) { if (Info.UncloakOn.HasFlag(UncloakType.Attack)) Uncloak(); }
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel) { }
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage.Value == 0)
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return;
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var type = e.Damage.Value < 0
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? (e.Attacker == self ? UncloakType.SelfHeal : UncloakType.Heal)
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: UncloakType.Damage;
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if (Info.UncloakOn.HasFlag(type))
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Uncloak();
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}
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IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (remainingTime > 0 || IsTraitDisabled || IsTraitPaused)
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return r;
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if (Cloaked && IsVisible(self, self.World.RenderPlayer))
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{
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var palette = string.IsNullOrEmpty(Info.Palette) ? null : Info.IsPlayerPalette ? wr.Palette(Info.Palette + self.Owner.InternalName) : wr.Palette(Info.Palette);
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if (palette == null)
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return r;
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else
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return r.Select(a => !a.IsDecoration && a is IPalettedRenderable ? ((IPalettedRenderable)a).WithPalette(palette) : a);
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}
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else
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return SpriteRenderable.None;
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}
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IEnumerable<Rectangle> IRenderModifier.ModifyScreenBounds(Actor self, WorldRenderer wr, IEnumerable<Rectangle> bounds)
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{
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return bounds;
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}
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void ITick.Tick(Actor self)
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{
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if (!IsTraitDisabled && !IsTraitPaused)
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{
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if (remainingTime > 0 && !isDocking)
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remainingTime--;
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if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location))
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{
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Uncloak();
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lastPos = self.Location;
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}
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}
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var isCloaked = Cloaked;
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if (isCloaked && !wasCloaked)
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{
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if (cloakedToken == Actor.InvalidConditionToken)
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cloakedToken = self.GrantCondition(Info.CloakedCondition);
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// Sounds shouldn't play if the actor starts cloaked
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if (!(firstTick && Info.InitialDelay == 0) && !otherCloaks.Any(a => a.Cloaked))
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Game.Sound.Play(SoundType.World, Info.CloakSound, self.CenterPosition);
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}
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else if (!isCloaked && wasCloaked)
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{
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if (cloakedToken != Actor.InvalidConditionToken)
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cloakedToken = self.RevokeCondition(cloakedToken);
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if (!(firstTick && Info.InitialDelay == 0) && !otherCloaks.Any(a => a.Cloaked))
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Game.Sound.Play(SoundType.World, Info.UncloakSound, self.CenterPosition);
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}
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wasCloaked = isCloaked;
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firstTick = false;
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}
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protected override void TraitEnabled(Actor self)
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{
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remainingTime = Info.InitialDelay;
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}
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protected override void TraitDisabled(Actor self) { Uncloak(); }
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public bool IsVisible(Actor self, Player viewer)
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{
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if (!Cloaked || self.Owner.IsAlliedWith(viewer))
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return true;
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a => a.Actor.Owner.IsAlliedWith(viewer)
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&& Info.CloakTypes.Overlaps(a.Trait.Info.CloakTypes)
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&& (self.CenterPosition - a.Actor.CenterPosition).LengthSquared <= a.Trait.Range.LengthSquared);
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}
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Color IRadarColorModifier.RadarColorOverride(Actor self, Color color)
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{
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if (self.Owner == self.World.LocalPlayer && Cloaked)
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color = Color.FromArgb(128, color);
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return color;
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}
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void INotifyHarvesterAction.MovingToResources(Actor self, CPos targetCell) { }
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void INotifyHarvesterAction.MovingToRefinery(Actor self, Actor refineryActor) { }
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void INotifyHarvesterAction.MovementCancelled(Actor self) { }
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void INotifyHarvesterAction.Harvested(Actor self, string resourceType) { }
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void INotifyHarvesterAction.Docked()
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Dock))
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{
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isDocking = true;
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Uncloak();
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}
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}
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void INotifyHarvesterAction.Undocked()
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{
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isDocking = false;
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}
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void INotifyUnload.Unloading(Actor self)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Unload))
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Uncloak();
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}
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void INotifyDemolition.Demolishing(Actor self)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Demolish))
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Uncloak();
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}
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void INotifyInfiltration.Infiltrating(Actor self)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Infiltrate))
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Uncloak();
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}
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void INotifyBeingResupplied.StartingResupply(Actor self, Actor host)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Dock))
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{
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isDocking = true;
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Uncloak();
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}
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}
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void INotifyBeingResupplied.StoppingResupply(Actor self, Actor host)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Dock))
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isDocking = false;
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}
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}
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}
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