232 lines
6.8 KiB
C#
232 lines
6.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor can enter Cargo actors.")]
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public class PassengerInfo : TraitInfo, IObservesVariablesInfo
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{
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public readonly string CargoType = null;
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[Desc("If defined, use a custom pip type defined on the transport's WithCargoPipsDecoration.CustomPipSequences list.")]
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public readonly string CustomPipType = null;
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public readonly int Weight = 1;
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[GrantedConditionReference]
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[Desc("The condition to grant to when this actor is loaded inside any transport.")]
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public readonly string CargoCondition = null;
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[ActorReference(dictionaryReference: LintDictionaryReference.Keys)]
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[Desc("Conditions to grant when this actor is loaded inside specified transport.",
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"A dictionary of [actor id]: [condition].")]
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public readonly Dictionary<string, string> CargoConditions = new Dictionary<string, string>();
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[GrantedConditionReference]
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public IEnumerable<string> LinterCargoConditions => CargoConditions.Values;
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("Color to use for the target line.")]
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public readonly Color TargetLineColor = Color.Green;
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[ConsumedConditionReference]
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[Desc("Boolean expression defining the condition under which the regular (non-force) enter cursor is disabled.")]
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public readonly BooleanExpression RequireForceMoveCondition = null;
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[CursorReference]
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[Desc("Cursor to display when able to enter target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to enter target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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public override object Create(ActorInitializer init) { return new Passenger(this); }
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}
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public class Passenger : IIssueOrder, IResolveOrder, IOrderVoice, INotifyRemovedFromWorld, INotifyEnteredCargo, INotifyExitedCargo, INotifyKilled, IObservesVariables
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{
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public readonly PassengerInfo Info;
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public Actor Transport;
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bool requireForceMove;
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int anyCargoToken = Actor.InvalidConditionToken;
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int specificCargoToken = Actor.InvalidConditionToken;
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public Passenger(PassengerInfo info)
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{
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Info = info;
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}
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public Cargo ReservedCargo { get; private set; }
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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yield return new EnterAlliedActorTargeter<CargoInfo>(
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"EnterTransport",
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5,
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Info.EnterCursor,
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Info.EnterBlockedCursor,
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IsCorrectCargoType,
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CanEnter);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "EnterTransport")
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return new Order(order.OrderID, self, target, queued);
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return null;
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}
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bool IsCorrectCargoType(Actor target, TargetModifiers modifiers)
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{
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if (requireForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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return IsCorrectCargoType(target);
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}
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bool IsCorrectCargoType(Actor target)
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{
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var ci = target.Info.TraitInfo<CargoInfo>();
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return ci.Types.Contains(Info.CargoType);
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}
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bool CanEnter(Cargo cargo)
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{
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return cargo != null && cargo.HasSpace(Info.Weight);
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}
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bool CanEnter(Actor target)
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{
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return CanEnter(target.TraitOrDefault<Cargo>());
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString != "EnterTransport")
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return null;
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if (order.Target.Type != TargetType.Actor || !CanEnter(order.Target.Actor))
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return null;
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return Info.Voice;
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}
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void INotifyEnteredCargo.OnEnteredCargo(Actor self, Actor cargo)
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{
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if (anyCargoToken == Actor.InvalidConditionToken)
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anyCargoToken = self.GrantCondition(Info.CargoCondition);
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if (specificCargoToken == Actor.InvalidConditionToken && Info.CargoConditions.TryGetValue(cargo.Info.Name, out var specificCargoCondition))
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specificCargoToken = self.GrantCondition(specificCargoCondition);
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// Allow scripted / initial actors to move from the unload point back into the cell grid on unload
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// This is handled by the RideTransport activity for player-loaded cargo
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if (self.IsIdle)
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{
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// IMove is not used anywhere else in this trait, there is no benefit to caching it from Created.
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var move = self.TraitOrDefault<IMove>();
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if (move != null)
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self.QueueActivity(move.ReturnToCell(self));
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}
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}
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void INotifyExitedCargo.OnExitedCargo(Actor self, Actor cargo)
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{
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if (anyCargoToken != Actor.InvalidConditionToken)
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anyCargoToken = self.RevokeCondition(anyCargoToken);
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if (specificCargoToken != Actor.InvalidConditionToken)
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specificCargoToken = self.RevokeCondition(specificCargoToken);
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != "EnterTransport")
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return;
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// Enter orders are only valid for own/allied actors,
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// which are guaranteed to never be frozen.
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if (order.Target.Type != TargetType.Actor)
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return;
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var targetActor = order.Target.Actor;
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if (!CanEnter(targetActor))
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return;
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if (!IsCorrectCargoType(targetActor))
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return;
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self.QueueActivity(order.Queued, new RideTransport(self, order.Target, Info.TargetLineColor));
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self.ShowTargetLines();
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}
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public bool Reserve(Actor self, Cargo cargo)
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{
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if (cargo == ReservedCargo)
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return true;
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Unreserve(self);
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if (!cargo.ReserveSpace(self))
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return false;
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ReservedCargo = cargo;
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return true;
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { Unreserve(self); }
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public void Unreserve(Actor self)
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{
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if (ReservedCargo == null)
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return;
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ReservedCargo.UnreserveSpace(self);
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ReservedCargo = null;
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (Transport == null)
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return;
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// Something killed us, but it wasn't our transport blowing up. Remove us from the cargo.
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if (!Transport.IsDead)
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Transport.Trait<Cargo>().Unload(Transport, self);
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}
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IEnumerable<VariableObserver> IObservesVariables.GetVariableObservers()
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{
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if (Info.RequireForceMoveCondition != null)
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yield return new VariableObserver(RequireForceMoveConditionChanged, Info.RequireForceMoveCondition.Variables);
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}
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void RequireForceMoveConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
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{
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requireForceMove = Info.RequireForceMoveCondition.Evaluate(conditions);
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}
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}
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}
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