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OpenRA/mods/ra/maps/ant-03/ant-03-AI.lua
Smittytron 91f9fa0f1f Add Ant 03
2021-05-22 13:42:09 +02:00

105 lines
3.2 KiB
Lua

--[[
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NorthNestPath = { NorthPath1, NorthPath2 }
SouthNestPath = { SouthPath1, SouthPath2 }
BaseNestPath = { NorthPath1, SouthPath1 }
AntSquad =
{
easy = { "warriorant", "warriorant", "warriorant" },
normal = { "warriorant", "warriorant", "warriorant", "warriorant" },
hard = { "warriorant", "warriorant", "warriorant", "warriorant", "warriorant" }
}
ActivateHive1 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive1.Location })
Utils.Do(ants, IdleHunt)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
end
ActivateHive2 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive2.Location })
local path = Utils.Random(NorthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive2)
end
ActivateHive3 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive3.Location })
local path = Utils.Random(NorthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive3)
end
ActivateHive4 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive4.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive4)
end
ActivateHive5 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive5.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive5)
end
ActivateHive6 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive6.Location })
local path = Utils.Random(BaseNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive6)
end
ActivateHive7 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive7.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive7)
end
ActivateAntHives = function()
local difficulty = Map.LobbyOption("difficulty")
AntSquad = AntSquad[difficulty]
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(30), ActivateHive2)
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(45), ActivateHive3)
Trigger.AfterDelay(DateTime.Minutes(4), ActivateHive4)
Trigger.AfterDelay(DateTime.Minutes(5) + DateTime.Seconds(15), ActivateHive5)
Trigger.AfterDelay(DateTime.Minutes(6) + DateTime.Seconds(30), ActivateHive6)
Trigger.AfterDelay(DateTime.Minutes(7) + DateTime.Seconds(45), ActivateHive7)
end