Files
OpenRA/OpenRA.Mods.Common/Traits/PowerTooltip.cs
2018-01-17 00:47:34 +01:00

55 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Shown power info on the build palette widget.")]
public class PowerTooltipInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new PowerTooltip(init.Self); }
}
public class PowerTooltip : IProvideTooltipInfo, INotifyOwnerChanged
{
readonly Actor self;
PowerManager powerManager;
DeveloperMode developerMode;
public PowerTooltip(Actor self)
{
this.self = self;
powerManager = self.Owner.PlayerActor.Trait<PowerManager>();
developerMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
}
public bool IsTooltipVisible(Player forPlayer)
{
return forPlayer == self.Owner;
}
public string TooltipText
{
get
{
return "Power Usage: {0}{1}".F(powerManager.PowerDrained, developerMode.UnlimitedPower ? "" : "/" + powerManager.PowerProvided);
}
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
powerManager = newOwner.PlayerActor.Trait<PowerManager>();
developerMode = newOwner.PlayerActor.Trait<DeveloperMode>();
}
}
}