Files
OpenRA/OpenRA.Game/Network/Connection.cs

211 lines
5.0 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using OpenRA.Server;
using OpenRA.Support;
namespace OpenRA.Network
{
public enum ConnectionState
{
PreConnecting,
NotConnected,
Connecting,
Connected,
}
public interface IConnection : IDisposable
{
int LocalClientId { get; }
ConnectionState ConnectionState { get; }
void Send( int frame, List<byte[]> orders );
void SendImmediate( List<byte[]> orders );
void SendSync( int frame, byte[] syncData );
void Receive( Action<int, byte[]> packetFn );
}
class EchoConnection : IConnection
{
protected struct ReceivedPacket
{
public int FromClient;
public byte[] Data;
}
protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
public virtual int LocalClientId
{
get { return 1; }
}
public virtual ConnectionState ConnectionState
{
get { return ConnectionState.PreConnecting; }
}
public virtual void Send( int frame, List<byte[]> orders )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
foreach( var o in orders )
ms.Write( o );
Send( ms.ToArray() );
}
public virtual void SendImmediate( List<byte[]> orders )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( (int)0 ) );
foreach( var o in orders )
ms.Write( o );
Send( ms.ToArray() );
}
public virtual void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
Send( ms.ToArray() );
}
protected virtual void Send( byte[] packet )
{
if( packet.Length == 0 )
throw new NotImplementedException();
lock( this )
receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
}
public virtual void Receive( Action<int, byte[]> packetFn )
{
List<ReceivedPacket> packets;
lock( this )
{
packets = receivedPackets;
receivedPackets = new List<ReceivedPacket>();
}
foreach( var p in packets )
packetFn( p.FromClient, p.Data );
}
public virtual void Dispose() { }
}
class NetworkConnection : EchoConnection
{
TcpClient socket;
int clientId;
ConnectionState connectionState = ConnectionState.Connecting;
Thread t;
public NetworkConnection( string host, int port )
{
t = new Thread( _ =>
{
try
{
socket = new TcpClient( host, port );
socket.NoDelay = true;
var reader = new BinaryReader( socket.GetStream() );
var serverProtocol = reader.ReadInt32();
if (ProtocolVersion.Version != serverProtocol)
throw new InvalidOperationException(
"Protocol version mismatch. Server={0} Client={1}"
.F(serverProtocol, ProtocolVersion.Version));
clientId = reader.ReadInt32();
connectionState = ConnectionState.Connected;
for( ; ; )
{
var len = reader.ReadInt32();
var client = reader.ReadInt32();
var buf = reader.ReadBytes( len );
if( len == 0 )
throw new NotImplementedException();
lock( this )
receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
}
}
catch { }
finally
{
connectionState = ConnectionState.NotConnected;
if( socket != null )
socket.Close();
}
}
) { IsBackground = true };
t.Start();
}
public override int LocalClientId { get { return clientId; } }
public override ConnectionState ConnectionState { get { return connectionState; } }
List<byte[]> queuedSyncPackets = new List<byte[]>();
public override void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
queuedSyncPackets.Add( ms.ToArray() );
}
protected override void Send( byte[] packet )
{
base.Send( packet );
try
{
var ms = new MemoryStream();
ms.Write(BitConverter.GetBytes((int)packet.Length));
ms.Write(packet);
foreach( var q in queuedSyncPackets )
{
ms.Write( BitConverter.GetBytes( (int)q.Length ) );
ms.Write( q );
base.Send( q );
}
queuedSyncPackets.Clear();
ms.WriteTo(socket.GetStream());
}
catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
catch (ObjectDisposedException) { /* ditto */ }
catch (InvalidOperationException) { /* ditto */ }
}
bool disposed = false;
public override void Dispose ()
{
if (disposed) return;
disposed = true;
GC.SuppressFinalize( this );
t.Abort();
if (socket != null)
socket.Client.Close();
using( new PerfSample( "Thread.Join" ))
t.Join();
}
~NetworkConnection() { Dispose(); }
}
}