Files
OpenRA/OpenRA.Game/UiOverlay.cs

62 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA
{
public class UiOverlay
{
Sprite buildOk, buildBlocked, unitDebug;
public UiOverlay()
{
buildOk = SynthesizeTile(0x0f);
buildBlocked = SynthesizeTile(0x08);
unitDebug = SynthesizeTile(0x04);
}
public static Sprite SynthesizeTile(byte paletteIndex)
{
byte[] data = new byte[Game.CellSize * Game.CellSize];
for (int i = 0; i < Game.CellSize; i++)
for (int j = 0; j < Game.CellSize; j++)
data[i * Game.CellSize + j] = ((i+j) % 4 != 0) ? (byte)0 : paletteIndex;
return Game.modData.SheetBuilder.Add(data, new Size(Game.CellSize, Game.CellSize));
}
public void Draw( WorldRenderer wr, World world )
{
if( world.LocalPlayer == null ) return;
if (world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug)
{
var uim = world.WorldActor.Trait<UnitInfluence>();
for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++)
for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++)
if (uim.GetUnitsAt(new int2(i, j)).Any())
unitDebug.DrawAt(wr, Game.CellSize * new float2(i, j), "terrain");
}
}
public void DrawGrid( WorldRenderer wr, Dictionary<int2, bool> cells )
{
foreach( var c in cells )
( c.Value ? buildOk : buildBlocked ).DrawAt( wr, Game.CellSize * c.Key, "terrain" );
}
}
}