95 lines
2.1 KiB
C#
95 lines
2.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Mods.RA.Activities;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Traits.Activities;
|
|
using System.Collections.Generic;
|
|
using OpenRA.Mods.RA.Move;
|
|
using OpenRA.Mods.RA.Render;
|
|
using System;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
public class RAHarvesterDockSequence : IActivity
|
|
{
|
|
enum State
|
|
{
|
|
Wait,
|
|
Turn,
|
|
Dock,
|
|
Loop,
|
|
Undock,
|
|
Complete
|
|
};
|
|
|
|
readonly Actor proc;
|
|
readonly Harvester harv;
|
|
readonly RenderUnit ru;
|
|
State state;
|
|
|
|
public RAHarvesterDockSequence(Actor self, Actor proc)
|
|
{
|
|
this.proc = proc;
|
|
state = State.Turn;
|
|
harv = self.Trait<Harvester>();
|
|
ru = self.Trait<RenderUnit>();
|
|
}
|
|
|
|
IActivity NextActivity { get; set; }
|
|
|
|
public IActivity Tick(Actor self)
|
|
{
|
|
switch (state)
|
|
{
|
|
case State.Wait:
|
|
return this;
|
|
case State.Turn:
|
|
state = State.Dock;
|
|
return Util.SequenceActivities(new Turn(64), this);
|
|
case State.Dock:
|
|
ru.PlayCustomAnimation(self, "dock", () => {ru.PlayCustomAnimRepeating(self, "dock-loop"); state = State.Loop;});
|
|
state = State.Wait;
|
|
return this;
|
|
case State.Loop:
|
|
if (harv.TickUnload(self, proc))
|
|
state = State.Undock;
|
|
return this;
|
|
case State.Undock:
|
|
ru.PlayCustomAnimBackwards(self, "dock", () => state = State.Complete);
|
|
state = State.Wait;
|
|
return this;
|
|
case State.Complete:
|
|
return NextActivity;
|
|
}
|
|
throw new InvalidOperationException("Invalid harvester dock state");
|
|
}
|
|
|
|
public void Cancel(Actor self)
|
|
{
|
|
state = State.Undock;
|
|
}
|
|
|
|
public void Queue( IActivity activity )
|
|
{
|
|
if( NextActivity != null )
|
|
NextActivity.Queue( activity );
|
|
else
|
|
NextActivity = activity;
|
|
}
|
|
|
|
public IEnumerable<float2> GetCurrentPath()
|
|
{
|
|
yield break;
|
|
}
|
|
}
|
|
}
|
|
|