Files
OpenRA/OpenRA.Mods.RA/Cloak.cs

127 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CloakInfo : ITraitInfo
{
public readonly float InitialDelay = .4f; // seconds
public readonly float CloakDelay = 1.2f; // Seconds
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public CloakInfo() { } /* only because we have other ctors */
/* for CloakCrateAction */
public CloakInfo(float initialDelay, float cloakDelay, string cloakSound, string uncloakSound)
{
InitialDelay = initialDelay;
CloakDelay = cloakDelay;
CloakSound = cloakSound;
UncloakSound = uncloakSound;
}
public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
}
public class Cloak : IRenderModifier, INotifyDamage, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
{
[Sync]
int remainingTime;
[Sync]
bool canCloak = true;
Actor self;
CloakInfo info;
public Cloak(Actor self, CloakInfo info)
{
this.info = info;
this.self = self;
remainingTime = (int)(info.InitialDelay * 25);
}
void DoUncloak()
{
if (remainingTime <= 0)
OnCloak();
remainingTime = Math.Max(remainingTime, (int)(info.CloakDelay * 25));
}
public void Attacking(Actor self, Target target) { DoUncloak(); }
public void Damaged(Actor self, AttackInfo e)
{
canCloak = (e.DamageState < DamageState.Critical);
if (Cloaked && !canCloak)
DoUncloak();
}
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingTime > 0)
return rs;
if (Cloaked && IsVisible(self))
return rs.Select(a => a.WithPalette("shadow"));
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (remainingTime > 0 && canCloak)
if (--remainingTime <= 0)
OnCloak();
}
void OnUncloak()
{
Sound.Play(info.UncloakSound, self.CenterLocation);
}
void OnCloak()
{
Sound.Play(info.CloakSound, self.CenterLocation);
}
public bool Cloaked { get { return remainingTime == 0; } }
public bool IsVisible(Actor self)
{
if (!Cloaked || self.Owner == self.World.LocalPlayer || self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
return true;
return self.World.Queries.WithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
}
public Color RadarColorOverride(Actor self)
{
var c = self.Owner.ColorRamp.GetColor(0);
if (self.Owner == self.World.LocalPlayer && Cloaked)
c = Color.FromArgb(128, c);
return c;
}
public void Decloak(int time)
{
DoUncloak();
remainingTime = Math.Max(remainingTime, time);
}
}
}