76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RepairableNearInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
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{
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[ActorReference]
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public readonly string[] Buildings = { "spen", "syrd" };
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public object Create( ActorInitializer init ) { return new RepairableNear( init.self ); }
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}
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class RepairableNear : IIssueOrder, IResolveOrder
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{
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readonly Actor self;
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public RepairableNear( Actor self ) { this.self = self; }
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new EnterOrderTargeter<Building>( "RepairNear", 5, false, true,
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target => CanRepairAt( target ), _ => ShouldRepair() );
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "RepairNear" )
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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}
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bool CanRepairAt( Actor target )
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{
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return self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( target.Info.Name );
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}
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bool ShouldRepair()
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{
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return self.GetDamageState() > DamageState.Undamaged;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "RepairNear" && CanRepairAt(order.TargetActor) && ShouldRepair())
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{
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var mobile = self.Trait<Mobile>();
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self.CancelActivity();
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self.QueueActivity(mobile.MoveWithinRange(order.TargetActor, 1));
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self.SetTargetLine(Target.FromOrder(order), Color.Green, false);
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self.QueueActivity(new Repair(order.TargetActor));
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}
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}
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}
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}
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