Files
OpenRA/mods/ts/rules/shared-support.yaml
reaperrr 0990caefd7 Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00

54 lines
1.2 KiB
YAML

NAPULS:
Inherits: ^Defense
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@SHAPE: ^2x2Shape
Valued:
Cost: 1000
Tooltip:
Name: E.M. Pulse Cannon
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: radar, ~techlevel.superweapons
Description: Disables mechanical units in an area.\nRequires power to operate.
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 50000
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
Turreted:
TurnSpeed: 40
InitialFacing: 896
RealignDelay: -1
AttackTurreted:
RequiresCondition: !build-incomplete && !empdisable && !disabled
Armament:
Weapon: EMPulseCannon
LocalOffset: 212,0,1768
LocalYaw: 0,100
WithSpriteTurret:
RequiresCondition: !build-incomplete
Sequence: turret
Power:
Amount: -150
RenderSprites:
Image: napuls.gdi
FactionImages:
gdi: napuls.gdi
nod: napuls.nod
ProvidesPrerequisite@gdi:
ResetOnOwnerChange: true
AttackOrderPower:
PauseOnCondition: empdisable || disabled
Cursor: emp
Icon: emp
ChargeInterval: 3375
Description: E.M. Pulse
LongDesc: Fires a pulse blast which disables\nall mechanical units in the area.
EndChargeSpeechNotification: EmPulseCannonReady
SelectTargetSpeechNotification: SelectTarget