Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
09bcc16cb1b04e6c20e41be96405845a8e7d53d5
OpenRA/mods/cnc/rules
History
Paul Chote 2cdc3c4288 Fix e3 firing offset. Fixes #936.
2011-06-26 02:29:25 +12:00
..
aircraft.yaml
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
2011-06-25 15:25:22 +12:00
civilian.yaml
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
defaults.yaml
Fix e4, e5 firing offsets.
2011-06-26 02:29:25 +12:00
husks.yaml
All vehicles leave husks
2011-05-22 19:32:52 +12:00
infantry.yaml
Fix e3 firing offset. Fixes #936.
2011-06-26 02:29:25 +12:00
ships.yaml
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
2011-06-25 15:25:22 +12:00
structures.yaml
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
2011-06-25 15:25:22 +12:00
system.yaml
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
tech.yaml
Split Capturable into its own trait
2011-04-10 10:07:00 +12:00
trees.yaml
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
vehicles.yaml
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
2011-06-25 15:25:22 +12:00
Powered by Gitea Version: 1.25.1 Page: 82ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API