Files
OpenRA/OpenRA.Mods.Common/Lint/CheckNotifications.cs
Paul Chote 09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00

58 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckNotifications : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = traitInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<NotificationReferenceAttribute>()))
{
string type = null;
var notificationReference = field.GetCustomAttributes<NotificationReferenceAttribute>(true).First();
if (!string.IsNullOrEmpty(notificationReference.NotificationTypeFieldName))
{
var fieldInfo = fields.First(f => f.Name == notificationReference.NotificationTypeFieldName);
type = (string)fieldInfo.GetValue(traitInfo);
}
else
type = notificationReference.NotificationType;
var notifications = LintExts.GetFieldValues(traitInfo, field, emitError);
foreach (var notification in notifications)
{
if (string.IsNullOrEmpty(notification))
continue;
SoundInfo soundInfo;
if (string.IsNullOrEmpty(type) || !rules.Notifications.TryGetValue(type.ToLowerInvariant(), out soundInfo) ||
!soundInfo.Notifications.ContainsKey(notification))
emitError("Undefined notification reference {0}.{1} detected at {2} for {3}".F(
type ?? "(null)", notification, traitInfo.GetType().Name, actorInfo.Key));
}
}
}
}
}
}
}