Files
OpenRA/OpenRA.Mods.Common/Traits/Conditions/ExternalCondition.cs
2018-07-22 13:45:37 +01:00

243 lines
7.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[RequireExplicitImplementation]
public interface IConditionTimerWatcher
{
string Condition { get; }
void Update(int duration, int remaining);
}
[Desc("Allows a condition to be granted from an external source (Lua, warheads, etc).")]
public class ExternalConditionInfo : ITraitInfo, Requires<ConditionManagerInfo>
{
[GrantedConditionReference]
[FieldLoader.Require]
public readonly string Condition = null;
[Desc("If > 0, restrict the number of times that this condition can be granted by a single source.")]
public readonly int SourceCap = 0;
[Desc("If > 0, restrict the number of times that this condition can be granted by any source.")]
public readonly int TotalCap = 0;
public object Create(ActorInitializer init) { return new ExternalCondition(init.Self, this); }
}
public class ExternalCondition : ITick, INotifyCreated
{
struct TimedToken
{
public readonly int Expires;
public readonly int Token;
public readonly object Source;
public TimedToken(int token, Actor self, object source, int duration)
{
Token = token;
Expires = self.World.WorldTick + duration;
Source = source;
}
}
public readonly ExternalConditionInfo Info;
readonly ConditionManager conditionManager;
readonly Dictionary<object, HashSet<int>> permanentTokens = new Dictionary<object, HashSet<int>>();
// Tokens are sorted on insert/remove by ascending expiry time
readonly List<TimedToken> timedTokens = new List<TimedToken>();
IConditionTimerWatcher[] watchers;
int duration;
int expires;
public ExternalCondition(Actor self, ExternalConditionInfo info)
{
Info = info;
conditionManager = self.Trait<ConditionManager>();
}
public bool CanGrantCondition(Actor self, object source)
{
if (conditionManager == null || source == null)
return false;
// Timed tokens do not count towards the source cap: the condition with the shortest
// remaining duration can always be revoked to make room.
if (Info.SourceCap > 0)
{
HashSet<int> permanentTokensForSource;
if (permanentTokens.TryGetValue(source, out permanentTokensForSource) && permanentTokensForSource.Count >= Info.SourceCap)
return false;
}
if (Info.TotalCap > 0 && permanentTokens.Values.Sum(t => t.Count) >= Info.TotalCap)
return false;
return true;
}
public int GrantCondition(Actor self, object source, int duration = 0, int remaining = 0)
{
if (!CanGrantCondition(self, source))
return ConditionManager.InvalidConditionToken;
var token = conditionManager.GrantCondition(self, Info.Condition);
HashSet<int> permanent;
permanentTokens.TryGetValue(source, out permanent);
// Callers can override the amount of time remaining by passing a value
// between 1 and the duration
if (remaining <= 0 || remaining > duration)
remaining = duration;
if (duration > 0)
{
// Check level caps
if (Info.SourceCap > 0)
{
var timedCount = timedTokens.Count(t => t.Source == source);
if ((permanent != null ? permanent.Count + timedCount : timedCount) >= Info.SourceCap)
{
// Get timed token from the same source with closest expiration.
var expireIndex = timedTokens.FindIndex(t => t.Source == source);
if (expireIndex >= 0)
{
var expireToken = timedTokens[expireIndex].Token;
timedTokens.RemoveAt(expireIndex);
if (conditionManager.TokenValid(self, expireToken))
conditionManager.RevokeCondition(self, expireToken);
}
}
}
if (Info.TotalCap > 0)
{
var totalCount = permanentTokens.Values.Sum(t => t.Count) + timedTokens.Count;
if (totalCount >= Info.TotalCap)
{
// Prefer tokens from the same source
if (timedTokens.Count > 0)
{
var expire = timedTokens[0].Token;
if (conditionManager.TokenValid(self, expire))
conditionManager.RevokeCondition(self, expire);
timedTokens.RemoveAt(0);
}
}
}
var timedToken = new TimedToken(token, self, source, remaining);
var index = timedTokens.FindIndex(t => t.Expires >= timedToken.Expires);
if (index >= 0)
timedTokens.Insert(index, timedToken);
else
{
timedTokens.Add(timedToken);
// Track the duration and expiration for the longest remaining timer.
expires = timedToken.Expires;
this.duration = duration;
}
}
else if (permanent == null)
permanentTokens.Add(source, new HashSet<int> { token });
else
permanent.Add(token);
return token;
}
/// <summary>Revokes the external condition with the given token if it was granted by this trait.</summary>
/// <returns><c>true</c> if the now-revoked condition was originally granted by this trait.</returns>
public bool TryRevokeCondition(Actor self, object source, int token)
{
if (conditionManager == null || source == null)
return false;
HashSet<int> permanentTokensForSource;
if (permanentTokens.TryGetValue(source, out permanentTokensForSource))
{
if (!permanentTokensForSource.Remove(token))
return false;
}
else
{
var index = timedTokens.FindIndex(p => p.Token == token);
if (index >= 0 && timedTokens[index].Source == source)
timedTokens.RemoveAt(index);
else
return false;
}
if (conditionManager.TokenValid(self, token))
conditionManager.RevokeCondition(self, token);
return true;
}
void ITick.Tick(Actor self)
{
if (timedTokens.Count == 0)
return;
// Remove expired tokens
var worldTick = self.World.WorldTick;
var count = 0;
while (count < timedTokens.Count && timedTokens[count].Expires < worldTick)
{
var token = timedTokens[count].Token;
if (conditionManager.TokenValid(self, token))
conditionManager.RevokeCondition(self, token);
count++;
}
if (count > 0)
{
timedTokens.RemoveRange(0, count);
if (timedTokens.Count == 0)
{
// Notify watchers that all timers have expired.
foreach (var w in watchers)
w.Update(0, 0);
return;
}
}
// Watchers will be receiving notifications while the condition is enabled.
// They will also be provided with the number of ticks before the last timer ends,
// as well as the duration of the longest active instance.
if (timedTokens.Count > 0)
{
var remaining = expires - worldTick;
foreach (var w in watchers)
w.Update(duration, remaining);
}
}
bool Notifies(IConditionTimerWatcher watcher) { return watcher.Condition == Info.Condition; }
void INotifyCreated.Created(Actor self)
{
watchers = self.TraitsImplementing<IConditionTimerWatcher>().Where(Notifies).ToArray();
}
}
}