Files
OpenRA/OpenRA.Mods.Common/Traits/DamagedByTerrain.cs

98 lines
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C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor receives damage from the given weapon when on the specified terrain type.")]
class DamagedByTerrainInfo : ConditionalTraitInfo, Requires<HealthInfo>
{
[Desc("Amount of damage received per DamageInterval ticks.")]
[FieldLoader.Require] public readonly int Damage = 0;
[Desc("Delay between receiving damage.")]
public readonly int DamageInterval = 0;
[Desc("Apply the damage using these damagetypes.")]
public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
[Desc("Terrain types where the actor will take damage.")]
[FieldLoader.Require] public readonly string[] Terrain = { };
[Desc("Percentage health below which the actor will not receive further damage.")]
public readonly int DamageThreshold = 0;
[Desc("Inflict damage down to the DamageThreshold when the actor gets created on damaging terrain.")]
public readonly bool StartOnThreshold = false;
public override object Create(ActorInitializer init) { return new DamagedByTerrain(init.Self, this); }
}
class DamagedByTerrain : ConditionalTrait<DamagedByTerrainInfo>, ITick, ISync, INotifyAddedToWorld
{
readonly Health health;
[Sync] int damageTicks;
[Sync] int damageThreshold;
public DamagedByTerrain(Actor self, DamagedByTerrainInfo info) : base(info)
{
health = self.Trait<Health>();
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
if (!Info.StartOnThreshold)
return;
var safeTiles = 0;
var totalTiles = 0;
foreach (var kv in self.OccupiesSpace.OccupiedCells())
{
totalTiles++;
if (!Info.Terrain.Contains(self.World.Map.GetTerrainInfo(kv.First).Type))
safeTiles++;
}
if (totalTiles == 0)
return;
// Cast to long to avoid overflow when multiplying by the health
damageThreshold = (int)((Info.DamageThreshold * (long)health.MaxHP + (100 - Info.DamageThreshold) * safeTiles * (long)health.MaxHP / totalTiles) / 100);
// Actors start with maximum damage applied
var delta = health.HP - damageThreshold;
if (delta > 0)
self.InflictDamage(self.World.WorldActor, new Damage(delta, Info.DamageTypes));
}
void ITick.Tick(Actor self)
{
if (IsTraitDisabled || health.HP <= damageThreshold || --damageTicks > 0)
return;
// Prevents harming cargo.
if (!self.IsInWorld)
return;
var t = self.World.Map.GetTerrainInfo(self.Location);
if (!Info.Terrain.Contains(t.Type))
return;
self.InflictDamage(self.World.WorldActor, new Damage(Info.Damage, Info.DamageTypes));
damageTicks = Info.DamageInterval;
}
}
}