130 lines
3.7 KiB
C#
130 lines
3.7 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Orders;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("This actor can interact with TunnelEntrances to move through TerrainTunnels.")]
|
|
public class EntersTunnelsInfo : ITraitInfo, Requires<IMoveInfo>
|
|
{
|
|
public readonly string EnterCursor = "enter";
|
|
public readonly string EnterBlockedCursor = "enter-blocked";
|
|
|
|
[VoiceReference] public readonly string Voice = "Action";
|
|
|
|
public object Create(ActorInitializer init) { return new EntersTunnels(init.Self, this); }
|
|
}
|
|
|
|
public class EntersTunnels : IIssueOrder, IResolveOrder, IOrderVoice
|
|
{
|
|
readonly EntersTunnelsInfo info;
|
|
readonly IMove move;
|
|
|
|
public EntersTunnels(Actor self, EntersTunnelsInfo info)
|
|
{
|
|
this.info = info;
|
|
move = self.Trait<IMove>();
|
|
}
|
|
|
|
public IEnumerable<IOrderTargeter> Orders
|
|
{
|
|
get
|
|
{
|
|
yield return new EnterTunnelOrderTargeter(info);
|
|
}
|
|
}
|
|
|
|
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
|
{
|
|
if (order.OrderID != "EnterTunnel")
|
|
return null;
|
|
|
|
return new Order(order.OrderID, self, target, queued) { SuppressVisualFeedback = true };
|
|
}
|
|
|
|
public string VoicePhraseForOrder(Actor self, Order order)
|
|
{
|
|
return order.OrderString == "EnterTunnel" ? info.Voice : null;
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (order.OrderString != "EnterTunnel")
|
|
return;
|
|
|
|
var target = self.ResolveFrozenActorOrder(order, Color.Red);
|
|
if (target.Type != TargetType.Actor)
|
|
return;
|
|
|
|
var tunnel = target.Actor.TraitOrDefault<TunnelEntrance>();
|
|
if (!tunnel.Exit.HasValue)
|
|
return;
|
|
|
|
if (!order.Queued)
|
|
self.CancelActivity();
|
|
|
|
self.SetTargetLine(Target.FromCell(self.World, tunnel.Exit.Value), Color.Green);
|
|
self.QueueActivity(move.MoveTo(tunnel.Entrance, tunnel.NearEnough));
|
|
self.QueueActivity(move.MoveTo(tunnel.Exit.Value, tunnel.NearEnough));
|
|
}
|
|
|
|
class EnterTunnelOrderTargeter : UnitOrderTargeter
|
|
{
|
|
readonly EntersTunnelsInfo info;
|
|
|
|
public EnterTunnelOrderTargeter(EntersTunnelsInfo info)
|
|
: base("EnterTunnel", 6, info.EnterCursor, true, true)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
|
{
|
|
if (target == null || target.IsDead)
|
|
return false;
|
|
|
|
var tunnel = target.TraitOrDefault<TunnelEntrance>();
|
|
if (tunnel == null)
|
|
return false;
|
|
|
|
// HACK: The engine does not support HiddenUnderFog combined with buildings that use the "_" footprint
|
|
// We therefore have to use AlwaysVisible and then force-disable interacting with the entrance under shroud
|
|
var buildingInfo = target.Info.TraitInfoOrDefault<BuildingInfo>();
|
|
if (buildingInfo != null)
|
|
{
|
|
var footprint = buildingInfo.PathableTiles(target.Location);
|
|
if (footprint.All(c => self.World.ShroudObscures(c)))
|
|
return false;
|
|
}
|
|
|
|
if (!tunnel.Exit.HasValue)
|
|
{
|
|
cursor = info.EnterBlockedCursor;
|
|
return false;
|
|
}
|
|
|
|
cursor = info.EnterCursor;
|
|
return true;
|
|
}
|
|
|
|
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
|
{
|
|
return CanTargetActor(self, target.Actor, modifiers, ref cursor);
|
|
}
|
|
}
|
|
}
|
|
}
|