67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Changes the animation when the actor constructed a building.")]
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public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
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{
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[Desc("Sequence name to use"), SequenceReference]
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public readonly string Sequence = "build";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); }
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}
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public class WithBuildingPlacedAnimation : INotifyBuildingPlaced, INotifyBuildComplete, INotifySold, INotifyTransform
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{
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readonly WithBuildingPlacedAnimationInfo info;
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readonly WithSpriteBody wsb;
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bool buildComplete;
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public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
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{
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this.info = info;
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>();
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}
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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void INotifySold.Sold(Actor self) { }
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void INotifySold.Selling(Actor self)
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{
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buildComplete = false;
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}
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void INotifyTransform.BeforeTransform(Actor self)
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{
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buildComplete = false;
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}
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void INotifyTransform.OnTransform(Actor self) { }
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void INotifyTransform.AfterTransform(Actor self) { }
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void INotifyBuildingPlaced.BuildingPlaced(Actor self)
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{
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if (buildComplete)
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wsb.PlayCustomAnimation(self, info.Sequence);
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}
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}
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} |