Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/ActorLostNotification.cs
Paul Chote 09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00

41 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
{
class ActorLostNotificationInfo : ITraitInfo
{
[NotificationReference("Speech")]
public readonly string Notification = "UnitLost";
public readonly bool NotifyAll = false;
public object Create(ActorInitializer init) { return new ActorLostNotification(this); }
}
class ActorLostNotification : INotifyKilled
{
ActorLostNotificationInfo info;
public ActorLostNotification(ActorLostNotificationInfo info)
{
this.info = info;
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
var player = info.NotifyAll ? self.World.LocalPlayer : self.Owner;
Game.Sound.PlayNotification(self.World.Map.Rules, player, "Speech", info.Notification, self.Owner.Faction.InternalName);
}
}
}