162 lines
5.3 KiB
C#
162 lines
5.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using OpenRA.Effects;
|
|
using OpenRA.GameRules;
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Mods.Common.Effects;
|
|
using OpenRA.Mods.Common.Traits.Render;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
class NukePowerInfo : SupportPowerInfo, IRulesetLoaded, Requires<BodyOrientationInfo>
|
|
{
|
|
[WeaponReference, FieldLoader.Require]
|
|
[Desc("Weapon to use for the impact.",
|
|
"Also image to use for the missile.")]
|
|
public readonly string MissileWeapon = "";
|
|
|
|
[Desc("Delay (in ticks) after launch until the missile is spawned.")]
|
|
public readonly int MissileDelay = 0;
|
|
|
|
[Desc("Sprite sequence for the ascending missile.")]
|
|
[SequenceReference("MissileWeapon")] public readonly string MissileUp = "up";
|
|
|
|
[Desc("Sprite sequence for the descending missile.")]
|
|
[SequenceReference("MissileWeapon")] public readonly string MissileDown = "down";
|
|
|
|
[Desc("Offset from the actor the missile spawns on.")]
|
|
public readonly WVec SpawnOffset = WVec.Zero;
|
|
|
|
[Desc("Palette to use for the missile weapon image.")]
|
|
[PaletteReference("IsPlayerPalette")] public readonly string MissilePalette = "effect";
|
|
|
|
[Desc("Custom palette is a player palette BaseName.")]
|
|
public readonly bool IsPlayerPalette = false;
|
|
|
|
[Desc("Travel time - split equally between ascent and descent.")]
|
|
public readonly int FlightDelay = 400;
|
|
|
|
[Desc("Visual ascent velocity in WDist / tick.")]
|
|
public readonly WDist FlightVelocity = new WDist(512);
|
|
|
|
[Desc("Descend immediately on the target.")]
|
|
public readonly bool SkipAscent = false;
|
|
|
|
[Desc("Amount of time before detonation to remove the beacon.")]
|
|
public readonly int BeaconRemoveAdvance = 25;
|
|
|
|
[Desc("Range of cells the camera should reveal around target cell.")]
|
|
public readonly WDist CameraRange = WDist.Zero;
|
|
|
|
[Desc("Can the camera reveal shroud generated by the GeneratesShroud trait?")]
|
|
public readonly bool RevealGeneratedShroud = true;
|
|
|
|
[Desc("Reveal cells to players with these stances only.")]
|
|
public readonly Stance CameraStances = Stance.Ally;
|
|
|
|
[Desc("Amount of time before detonation to spawn the camera.")]
|
|
public readonly int CameraSpawnAdvance = 25;
|
|
|
|
[Desc("Amount of time after detonation to remove the camera.")]
|
|
public readonly int CameraRemoveDelay = 25;
|
|
|
|
[Desc("Corresponds to `Type` from `FlashPaletteEffect` on the world actor.")]
|
|
public readonly string FlashType = null;
|
|
|
|
public WeaponInfo WeaponInfo { get; private set; }
|
|
|
|
public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
|
|
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
|
{
|
|
WeaponInfo weapon;
|
|
var weaponToLower = (MissileWeapon ?? string.Empty).ToLowerInvariant();
|
|
if (!rules.Weapons.TryGetValue(weaponToLower, out weapon))
|
|
throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(weaponToLower));
|
|
|
|
WeaponInfo = weapon;
|
|
|
|
base.RulesetLoaded(rules, ai);
|
|
}
|
|
}
|
|
|
|
class NukePower : SupportPower
|
|
{
|
|
readonly NukePowerInfo info;
|
|
readonly BodyOrientation body;
|
|
|
|
public NukePower(Actor self, NukePowerInfo info)
|
|
: base(self, info)
|
|
{
|
|
body = self.Trait<BodyOrientation>();
|
|
this.info = info;
|
|
}
|
|
|
|
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
|
{
|
|
base.Activate(self, order, manager);
|
|
PlayLaunchSounds();
|
|
|
|
Activate(self, self.World.Map.CenterOfCell(order.TargetLocation));
|
|
}
|
|
|
|
public void Activate(Actor self, WPos targetPosition)
|
|
{
|
|
foreach (var launchpad in self.TraitsImplementing<INotifyNuke>())
|
|
launchpad.Launching(self);
|
|
|
|
var palette = info.IsPlayerPalette ? info.MissilePalette + self.Owner.InternalName : info.MissilePalette;
|
|
var missile = new NukeLaunch(self.Owner, info.MissileWeapon, info.WeaponInfo, palette, info.MissileUp, info.MissileDown,
|
|
self.CenterPosition + body.LocalToWorld(info.SpawnOffset),
|
|
targetPosition,
|
|
info.FlightVelocity, info.FlightDelay, info.SkipAscent,
|
|
info.FlashType);
|
|
|
|
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.MissileDelay, () => self.World.Add(missile))));
|
|
|
|
if (info.CameraRange != WDist.Zero)
|
|
{
|
|
var type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility
|
|
: Shroud.SourceType.PassiveVisibility;
|
|
|
|
self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(targetPosition, info.CameraRange, type, self.Owner, info.CameraStances,
|
|
info.FlightDelay - info.CameraSpawnAdvance, info.CameraSpawnAdvance + info.CameraRemoveDelay)));
|
|
}
|
|
|
|
if (Info.DisplayBeacon)
|
|
{
|
|
var beacon = new Beacon(
|
|
self.Owner,
|
|
targetPosition,
|
|
Info.BeaconPaletteIsPlayerPalette,
|
|
Info.BeaconPalette,
|
|
Info.BeaconImage,
|
|
Info.BeaconPoster,
|
|
Info.BeaconPosterPalette,
|
|
Info.ArrowSequence,
|
|
Info.CircleSequence,
|
|
Info.ClockSequence,
|
|
() => missile.FractionComplete,
|
|
Info.BeaconDelay,
|
|
info.FlightDelay - info.BeaconRemoveAdvance);
|
|
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
w.Add(beacon);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|