Files
OpenRA/OpenRA.Game/Graphics/Sprite.cs

62 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
namespace OpenRA.Graphics
{
public class Sprite
{
public readonly Rectangle bounds;
public readonly Sheet sheet;
public readonly TextureChannel channel;
public readonly RectangleF uv;
public readonly float2 size;
readonly float2[] uvhax;
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
{
this.bounds = bounds;
this.sheet = sheet;
this.channel = channel;
uv = new RectangleF(
(float)(bounds.Left) / sheet.Size.Width,
(float)(bounds.Top) / sheet.Size.Height,
(float)(bounds.Width) / sheet.Size.Width,
(float)(bounds.Height) / sheet.Size.Height);
uvhax = new float2[]
{
new float2( uv.Left, uv.Top ),
new float2( uv.Right, uv.Top ),
new float2( uv.Left, uv.Bottom ),
new float2( uv.Right, uv.Bottom ),
};
this.size = new float2(bounds.Size);
}
public float2 FastMapTextureCoords( int k )
{
return uvhax[ k ];
}
}
public enum TextureChannel
{
Red = 0,
Green = 1,
Blue = 2,
Alpha = 3,
}
}