Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
151 lines
2.8 KiB
YAML
151 lines
2.8 KiB
YAML
Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Air:
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Type: Air
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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SupportPowerManager:
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ConquestVictoryConditions:
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PowerManager:
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AllyRepair:
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PlayerResources:
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ActorGroupProxy:
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DeveloperMode:
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PlayerColorPalette:
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BasePalette: player
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RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
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PlayerHighlightPalette:
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GpsWatcher:
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Shroud:
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BaseAttackNotifier:
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PlayerStatistics:
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World:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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BuildingInfluence:
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ChooseBuildTabOnSelect:
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PaletteFromFile@player:
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Name: player
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Filename: unittem.pal
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ShadowIndex: 1
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PaletteFromFile@terrain:
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Name: terrain
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Filename: isotem.pal
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PaletteFromFile@chrome:
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Name: chrome
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Filename: cameo.pal
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AllowModifiers: false
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ShadowIndex: 242
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PaletteFromFile@effect:
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Name: effect
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Filename: anim.pal
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PaletteFromFile@colorpicker:
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Name: colorpicker
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Filename: unittem.pal
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AllowModifiers: false
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@moveflash:
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Name: moveflash
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R: 255
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G: 255
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B: 255
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A: 64
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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Type: Shroud
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ShroudPalette@fog:
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Name: fog
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Fog: true
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ShroudRenderer:
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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VoxelNormalsPalette@normals:
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Name: normals
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Type: TiberianSun
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Country@0:
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Name: GDI
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Race: gdi
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Country@1:
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Name: Nod
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Race: nod
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@gem:
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ResourceType: 2
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Palette: player
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EditorSprite: shadow
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Variants: fake
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ValuePerUnit: 50
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Name: Gems
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PipColor: Red
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: false
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TerrainType: Gems
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PathfinderDebugOverlay:
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SpawnMapActors:
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CreateMPPlayers:
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MPStartUnits:
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Races: gdi, nod
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BaseActor: mcv
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MPStartLocations:
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SpawnMPUnits:
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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ScreenShaker:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation: |