Files
OpenRA/OpenRA.Mods.Common/Traits/SeedsResource.cs
2016-02-21 16:30:48 +00:00

76 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor spread resources around it in a circle.")]
class SeedsResourceInfo : UpgradableTraitInfo
{
public readonly int Interval = 75;
public readonly string ResourceType = "Ore";
public readonly int MaxRange = 100;
public override object Create(ActorInitializer init) { return new SeedsResource(init.Self, this); }
}
class SeedsResource : UpgradableTrait<SeedsResourceInfo>, ITick, ISeedableResource
{
readonly SeedsResourceInfo info;
readonly ResourceType resourceType;
readonly ResourceLayer resLayer;
public SeedsResource(Actor self, SeedsResourceInfo info)
: base(info)
{
this.info = info;
resourceType = self.World.WorldActor.TraitsImplementing<ResourceType>()
.FirstOrDefault(t => t.Info.Name == info.ResourceType);
if (resourceType == null)
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
}
int ticks;
public void Tick(Actor self)
{
if (IsTraitDisabled)
return;
if (--ticks <= 0)
{
Seed(self);
ticks = info.Interval;
}
}
public void Seed(Actor self)
{
var cell = Util.RandomWalk(self.Location, self.World.SharedRandom)
.Take(info.MaxRange)
.SkipWhile(p => !self.World.Map.Contains(p) ||
(resLayer.GetResource(p) == resourceType && resLayer.IsFull(p)))
.Cast<CPos?>().FirstOrDefault();
if (cell != null && resLayer.CanSpawnResourceAt(resourceType, cell.Value))
resLayer.AddResource(resourceType, cell.Value, 1);
}
}
}