Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/SupportPower.cs
2016-05-01 12:29:38 +02:00

112 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public abstract class SupportPowerInfo : UpgradableTraitInfo
{
[Desc("Measured in seconds.")]
public readonly int ChargeTime = 0;
public readonly string Icon = null;
public readonly string Description = "";
public readonly string LongDesc = "";
public readonly bool AllowMultiple = false;
public readonly bool OneShot = false;
[Desc("Cursor to display for using this support power.")]
public readonly string Cursor = "ability";
[Desc("If set to true, the support power will be fully charged when it becomes available. " +
"Normal rules apply for subsequent charges.")]
public readonly bool StartFullyCharged = false;
public readonly string[] Prerequisites = { };
public readonly string BeginChargeSound = null;
public readonly string EndChargeSound = null;
public readonly string SelectTargetSound = null;
public readonly string InsufficientPowerSound = null;
public readonly string LaunchSound = null;
public readonly string IncomingSound = null;
public readonly bool DisplayTimer = false;
[Desc("Palette used for the icon.")]
[PaletteReference] public readonly string IconPalette = "chrome";
[Desc("Beacons are only supported on the Airstrike, Paratroopers, and Nuke powers")]
public readonly bool DisplayBeacon = false;
public readonly bool BeaconPaletteIsPlayerPalette = true;
[PaletteReference("BeaconPaletteIsPlayerPalette")] public readonly string BeaconPalette = "player";
public readonly string BeaconImage = "beacon";
[SequenceReference("BeaconImage")] public readonly string BeaconPoster = null;
[PaletteReference] public readonly string BeaconPosterPalette = "chrome";
[SequenceReference("BeaconImage")] public readonly string ClockSequence = "clock";
[SequenceReference("BeaconImage")] public readonly string ArrowSequence = "arrow";
[SequenceReference("BeaconImage")] public readonly string CircleSequence = "circles";
public readonly bool DisplayRadarPing = false;
[Desc("Measured in ticks.")]
public readonly int RadarPingDuration = 5 * 25;
public readonly string OrderName;
public SupportPowerInfo() { OrderName = GetType().Name + "Order"; }
}
public class SupportPower : UpgradableTrait<SupportPowerInfo>
{
public readonly Actor Self;
readonly SupportPowerInfo info;
protected RadarPing ping;
public SupportPower(Actor self, SupportPowerInfo info)
: base(info)
{
Self = self;
this.info = info;
}
public virtual void Charging(Actor self, string key)
{
Game.Sound.PlayToPlayer(self.Owner, Info.BeginChargeSound);
}
public virtual void Charged(Actor self, string key)
{
Game.Sound.PlayToPlayer(self.Owner, Info.EndChargeSound);
}
public virtual void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
self.World.OrderGenerator = new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
}
public virtual void Activate(Actor self, Order order, SupportPowerManager manager)
{
if (Info.DisplayRadarPing && manager.RadarPings != null)
{
ping = manager.RadarPings.Value.Add(
() => order.Player.IsAlliedWith(self.World.RenderPlayer),
self.World.Map.CenterOfCell(order.TargetLocation),
order.Player.Color.RGB,
Info.RadarPingDuration);
}
}
}
}