Files
OpenRA/OpenRA.Mods.Common/Traits/Wanders.cs
2016-03-22 17:03:37 -04:00

91 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Wanders around aimlessly while idle.")]
public abstract class WandersInfo : ITraitInfo
{
public readonly int WanderMoveRadius = 1;
[Desc("Number of ticks to wait before decreasing the effective move radius.")]
public readonly int ReduceMoveRadiusDelay = 5;
[Desc("Minimum amount of ticks the actor will sit idly before starting to wander.")]
public readonly int MinMoveDelay = 0;
[Desc("Maximum amount of ticks the actor will sit idly before starting to wander.")]
public readonly int MaxMoveDelay = 0;
public abstract object Create(ActorInitializer init);
}
public class Wanders : INotifyIdle, INotifyBecomingIdle
{
readonly Actor self;
readonly WandersInfo info;
int countdown;
int ticksIdle;
int effectiveMoveRadius;
public Wanders(Actor self, WandersInfo info)
{
this.self = self;
this.info = info;
effectiveMoveRadius = info.WanderMoveRadius;
}
public virtual void OnBecomingIdle(Actor self)
{
countdown = self.World.SharedRandom.Next(info.MinMoveDelay, info.MaxMoveDelay);
}
public void TickIdle(Actor self)
{
if (--countdown > 0)
return;
var targetCell = PickTargetLocation();
if (targetCell != CPos.Zero)
DoAction(self, targetCell);
}
CPos PickTargetLocation()
{
var target = self.CenterPosition + new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
var targetCell = self.World.Map.CellContaining(target);
if (!self.World.Map.Contains(targetCell))
{
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
if (++ticksIdle % info.ReduceMoveRadiusDelay == 0)
effectiveMoveRadius--;
return CPos.Zero; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
}
ticksIdle = 0;
effectiveMoveRadius = info.WanderMoveRadius;
return targetCell;
}
public virtual void DoAction(Actor self, CPos targetCell)
{
throw new NotImplementedException("Base class Wanders does not implement method DoAction!");
}
}
}