Files
OpenRA/OpenRA.Game/Traits/CreatesShroud.cs
2013-03-27 09:45:17 +01:00

64 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Traits
{
public class CreatesShroudInfo : ITraitInfo
{
public readonly int Range = 0;
public object Create(ActorInitializer init) { return new CreatesShroud(this); }
}
public class CreatesShroud : ITick, ISync
{
CreatesShroudInfo Info;
[Sync] CPos previousLocation;
Shroud.ActorVisibility v;
public CreatesShroud(CreatesShroudInfo info)
{
Info = info;
}
public void Tick(Actor self)
{
// TODO: don't tick all the time.
if(self.Owner == null) return;
if (previousLocation != self.Location && v != null) {
previousLocation = self.Location;
var shrouds = self.World.ActorsWithTrait<Shroud>().Select(s => s.Actor.Owner.Shroud);
foreach (var shroud in shrouds) {
shroud.UnhideActor(self, v, Info.Range);
}
}
if (!self.TraitsImplementing<IDisable>().Any(d => d.Disabled)) {
var shrouds = self.World.ActorsWithTrait<Shroud>().Select(s => s.Actor.Owner.Shroud);
foreach (var shroud in shrouds) {
shroud.HideActor(self, Info.Range);
}
}
else {
var shrouds = self.World.ActorsWithTrait<Shroud>().Select(s => s.Actor.Owner.Shroud);
foreach (var shroud in shrouds) {
shroud.UnhideActor(self, v, Info.Range);
}
}
v = new Shroud.ActorVisibility {
vis = Shroud.GetVisOrigins(self).ToArray()
};
}
}
}