52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Visualizes the remaining build time of actor produced here.")]
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class ProductionBarInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new ProductionBar( init.self ); }
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}
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class ProductionBar : ISelectionBar
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{
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Actor self;
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public ProductionBar(Actor self) { this.self = self; }
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public float GetValue()
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{
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// only people we like should see our production status.
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if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
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return 0;
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var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
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if (queue == null)
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{
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var produces = self.Trait<Production>().Info.Produces;
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queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
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.FirstOrDefault(q => produces.Contains(q.Info.Type));
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}
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if (queue == null || queue.CurrentItem() == null)
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return 0f;
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return 1 - (float)queue.CurrentItem().RemainingCost / queue.CurrentItem().TotalCost;
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}
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public Color GetColor() { return Color.SkyBlue; }
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}
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}
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