Files
OpenRA/mods/d2k/maps/harkonnen-05/harkonnen05.lua
N.N 3a86c035b3 Rework D2k campaign scripts:
- Add InitialProductionDelay
- Different attacksDelays for early game and late game
- Adjust T3 unit production for selected missions
- Implement InitialAttackDelay, TimeBetweenAttacks
- Implement routines for idle units
- Emergency mode
- Airstrike rework
2026-02-22 17:04:04 +02:00

305 lines
12 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
OrdosMainBase = { OConYard, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, OGunt1, OGunt2, OGunt3, OGunt4, OBarracks1, OBarracks2, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9 }
OrdosSmallBase = { ORefinery3, OBarracks3, OLightFactory2, OGunt5, OGunt6, OPower10, OPower11, OPower12, OPower13, OSilo }
CorrinoBase = { CStarport, CPower1, CPower2 }
ProductionBuildingsOrdosSmallBase = { ORefinery3, OBarracks3, OLightFactory2 }
SmugglerSquad = {Smuggler1, Smuggler2, Smuggler3}
BaseAreaTriggers =
{
{ CPos.New(68, 70), CPos.New(69, 70), CPos.New(70, 70), CPos.New(71, 70) },
{ CPos.New(39, 78), CPos.New(39, 79), CPos.New(39, 80), CPos.New(39, 81), CPos.New(43, 68), CPos.New(44, 68), CPos.New(45, 68), CPos.New(46, 68), CPos.New(47, 68), CPos.New(48, 68), CPos.New(49, 68), CPos.New(50, 68), CPos.New(51, 68), CPos.New(52, 68), CPos.New(53, 68), CPos.New(54, 68), CPos.New(55, 68), CPos.New(56, 68), CPos.New(57, 68), CPos.New(58, 68), CPos.New(59, 68), CPos.New(60, 68) }
}
OrdosReinforcements =
{
easy =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "quad" },
{ "combat_tank_o", "raider", "light_inf", "light_inf" },
{ "siege_tank", "combat_tank_o", "quad" }
},
normal =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o" },
{ "combat_tank_o", "raider", "raider", "light_inf" },
{ "siege_tank", "combat_tank_o", "quad", "quad" },
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" }
},
hard =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o", "quad" },
{ "combat_tank_o", "raider", "raider", "raider" },
{ "siege_tank", "combat_tank_o", "combat_tank_o", "quad" },
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" },
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "quad", "quad", "raider" }
}
}
CorrinoStarportReinforcements =
{
easy = { "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
normal = { "trooper", "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
hard = { "trooper", "trooper", "trooper", "quad", "quad", "quad", "trike", "trike", "trike", "missile_tank", "missile_tank" }
}
OrdosAttackDelay =
{
easy = DateTime.Minutes(3),
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
hard = DateTime.Minutes(1)
}
CorrinoStarportDelay =
{
easy = DateTime.Minutes(3),
normal = DateTime.Minutes(2) + DateTime.Seconds(30),
hard = DateTime.Minutes(2)
}
OrdosAttackWaves =
{
easy = 6,
normal = 7,
hard = 8
}
OrdosHunters =
{
{ "combat_tank_o", "combat_tank_o" },
{ "missile_tank" }
}
InitialOrdosReinforcements =
{
{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
}
OrdosPaths =
{
{ OrdosEntry1.Location, OrdosRally1.Location },
{ OrdosEntry2.Location, OrdosRally2.Location },
{ OrdosEntry3.Location, OrdosRally3.Location },
{ OrdosEntry4.Location, OrdosRally4.Location },
{ OrdosEntry5.Location, OrdosRally5.Location },
{ OrdosEntry6.Location, OrdosRally6.Location },
{ OrdosEntry7.Location, OrdosRally7.Location }
}
InitialOrdosPaths =
{
{ OrdosEntry8.Location, OrdosRally8.Location },
{ OrdosEntry9.Location, OrdosRally9.Location },
{ OrdosEntry10.Location, OrdosRally10.Location }
}
OrdosHunterPaths =
{
{ OrdosEntry11.Location, OrdosEntry11.Location },
{ OrdosEntry12.Location, OrdosEntry12.Location },
}
HarkonnenReinforcements =
{
{ "trooper", "trooper", "trooper", "trooper" },
{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
}
HarkonnenPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
}
SendStarportReinforcements = function()
Trigger.AfterDelay(CorrinoStarportDelay[Difficulty], function()
if CStarport.IsDead or CStarport.Owner ~= Corrino then
return
end
Media.DisplayMessage(UserInterface.GetFluentMessage("imperial-ships-penetrating-defense-grid"), Mentat)
local units = Reinforcements.ReinforceWithTransport(Corrino, "frigate", CorrinoStarportReinforcements[Difficulty], { CorrinoStarportEntry.Location, CStarport.Location + CVec.New(1, 1) }, { CorrinoStarportExit.Location })[2]
Utils.Do(units, function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end)
SendStarportReinforcements()
end)
end
SendHarkonnenReinforcements = function(delay, number)
Trigger.AfterDelay(delay, function()
Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements[number], HarkonnenPaths[number], { HarkonnenPaths[number][1] })
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.PlaySpeechNotification(Harkonnen, "Reinforce")
end)
end)
end
OrdosReinforcementNotification = function(currentWave, totalWaves)
Trigger.AfterDelay(OrdosAttackDelay[Difficulty], function()
if Harkonnen.IsObjectiveFailed(GuardOutpost) or Harkonnen.IsObjectiveCompleted(KillOrdos) then
return
end
currentWave = currentWave + 1
if currentWave > totalWaves then
return
end
Media.DisplayMessage(UserInterface.GetFluentMessage("enemy-carryall-drop-detected"), Mentat)
OrdosReinforcementNotification(currentWave, totalWaves)
end)
end
Tick = function()
if Harkonnen.HasNoRequiredUnits() then
OrdosMain.MarkCompletedObjective(KillHarkonnen1)
OrdosSmall.MarkCompletedObjective(KillHarkonnen2)
Corrino.MarkCompletedObjective(KillHarkonnen3)
end
if OrdosMain.HasNoRequiredUnits() and OrdosSmall.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillOrdos) then
Media.DisplayMessage(UserInterface.GetFluentMessage("ordos-annihilated"), Mentat)
Harkonnen.MarkCompletedObjective(KillOrdos)
end
if Corrino.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillCorrino) then
Media.DisplayMessage(UserInterface.GetFluentMessage("emperor-annihilated"), Mentat)
Harkonnen.MarkCompletedObjective(KillCorrino)
end
if Harkonnen.IsObjectiveCompleted(KillOrdos) and Harkonnen.IsObjectiveCompleted(KillCorrino) and not Harkonnen.IsObjectiveCompleted(GuardOutpost) then
Harkonnen.MarkCompletedObjective(GuardOutpost)
end
if (HOutpost.IsDead or HOutpost.Owner ~= Harkonnen) and not Harkonnen.IsObjectiveFailed(GuardOutpost) then
Harkonnen.MarkFailedObjective(GuardOutpost)
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosMain] then
local units = OrdosMain.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[OrdosMain] = false
ProtectHarvester(units[1], OrdosMain, AttackGroupSize[Difficulty])
end
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosSmall] then
local units = OrdosSmall.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[OrdosSmall] = false
ProtectHarvester(units[1], OrdosSmall, AttackGroupSize[Difficulty])
end
end
end
ChangeOwner = function(old_owner, new_owner)
local units = old_owner.GetActors()
Utils.Do(units, function(unit)
if not unit.IsDead then
unit.Owner = new_owner
end
end)
end
WorldLoaded = function()
OrdosMain = Player.GetPlayer("Ordos Main Base")
OrdosSmall = Player.GetPlayer("Ordos Small Base")
Corrino = Player.GetPlayer("Corrino")
Harkonnen = Player.GetPlayer("Harkonnen")
SmugglerNeutral = Player.GetPlayer("Smugglers - Neutral")
SmugglerEnemy = Player.GetPlayer("Smugglers - Enemy")
Defending[OrdosMain] = {}
Defending[OrdosSmall] = {}
Defending[Corrino] = {}
InitObjectives(Harkonnen)
KillOrdos = AddPrimaryObjective(Harkonnen, "destroy-ordos")
KillCorrino = AddPrimaryObjective(Harkonnen, "destroy-imperial-forces")
GuardOutpost = AddSecondaryObjective(Harkonnen, "keep-modified-outpost-intact")
KillHarkonnen1 = AddPrimaryObjective(OrdosMain, "")
KillHarkonnen2 = AddPrimaryObjective(OrdosSmall, "")
KillHarkonnen3 = AddPrimaryObjective(Corrino, "")
HOutpost.GrantCondition("modified")
Camera.Position = HConYard.CenterPosition
OrdosAttackLocation = HConYard.Location
Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
Utils.Do(OrdosMain.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
Utils.Do(OrdosSmall.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(CorrinoBase, function()
Utils.Do(Corrino.GetGroundAttackers(), IdleHunt)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.DisplayMessage(UserInterface.GetFluentMessage("protect-outpost"), Mentat)
end)
Trigger.OnAllKilledOrCaptured({ HOutpost }, function()
SendStarportReinforcements()
end)
local path = function() return Utils.Random(OrdosPaths) end
local waveCondition = function() return Harkonnen.IsObjectiveCompleted(KillOrdos) end
local huntFunction = function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end
SendCarryallReinforcements(OrdosMain, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
OrdosReinforcementNotification(0, OrdosAttackWaves[Difficulty])
Actor.Create("upgrade.barracks", true, { Owner = OrdosMain })
Actor.Create("upgrade.light", true, { Owner = OrdosMain })
Actor.Create("upgrade.heavy", true, { Owner = OrdosMain })
Actor.Create("upgrade.barracks", true, { Owner = OrdosSmall })
Actor.Create("upgrade.light", true, { Owner = OrdosSmall })
Trigger.AfterDelay(0, ActivateAI)
SendHarkonnenReinforcements(DateTime.Seconds(15), 1)
SendHarkonnenReinforcements(DateTime.Seconds(30), 1)
SendHarkonnenReinforcements(DateTime.Seconds(35), 2)
local ordosCondition = function() return Harkonnen.IsObjectiveCompleted(KillOrdos) end
TriggerCarryallReinforcements(Harkonnen, OrdosMain, BaseAreaTriggers[1], OrdosHunters[1], OrdosHunterPaths[2], ordosCondition)
TriggerCarryallReinforcements(Harkonnen, OrdosMain, BaseAreaTriggers[2], OrdosHunters[2], OrdosHunterPaths[1], ordosCondition)
end