39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System.Xml;
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using Ijw.DirectX;
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namespace OpenRa.Game.Graphics
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{
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class Sequence
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{
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readonly int start, length;
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public int Start { get { return start; } }
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public int End { get { return start + length; } }
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public int Length { get { return length; } }
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public Sequence(string unit, XmlElement e)
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{
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string srcOverride = e.GetAttribute("src");
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Range<int> src = UnitSheetBuilder.GetUnit(
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string.IsNullOrEmpty(srcOverride) ? unit : srcOverride);
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start = src.Start + int.Parse(e.GetAttribute("start"));
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if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
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length = src.End - src.Start + 1;
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else if (e.HasAttribute("length"))
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length = int.Parse(e.GetAttribute("length"));
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else if (e.HasAttribute("end"))
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length = int.Parse(e.GetAttribute("end")) - int.Parse(e.GetAttribute("start"));
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else
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length = 1;
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}
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public Sprite GetSprite(int frame)
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{
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return UnitSheetBuilder.sprites[ ( frame % length ) + start ];
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}
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}
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}
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