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0b20d1366a70063c0701cf895e8a30a3f4e2c55a
OpenRA/OpenRA.Mods.RA/Render
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Chris Forbes 0b20d1366a eliminate old form of GetTurretPosition
2010-07-31 22:33:54 +12:00
..
RenderBuilding.cs
Fix damage transition sounds
2010-07-30 22:24:43 +12:00
RenderBuildingCharge.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderBuildingOre.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderBuildingTurreted.cs
Fix damage transition sounds
2010-07-30 22:24:43 +12:00
RenderBuildingWall.cs
Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
2010-07-31 01:50:09 +12:00
RenderBuildingWarFactory.cs
Correct the ordering on DamageState
2010-07-30 22:24:43 +12:00
RenderFlare.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderInfantry.cs
Rename ExtendedDamageState -> DamageState
2010-07-30 22:24:43 +12:00
RenderSpy.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderUnit.cs
Correct the ordering on DamageState
2010-07-30 22:24:43 +12:00
RenderUnitReload.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderUnitRotor.cs
eliminate old form of GetTurretPosition
2010-07-31 22:33:54 +12:00
RenderUnitSpinner.cs
eliminate old form of GetTurretPosition
2010-07-31 22:33:54 +12:00
RenderUnitTurreted.cs
introduce collection of Turrets on AttackBase, too -- turret sharing w/ recoil works again
2010-07-31 22:19:29 +12:00
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