164 lines
4.7 KiB
Lua
164 lines
4.7 KiB
Lua
--[[
|
|
Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
|
This file is part of OpenRA, which is free software. It is made
|
|
available to you under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation, either version 3 of
|
|
the License, or (at your option) any later version. For more
|
|
information, see COPYING.
|
|
]]
|
|
|
|
RunInitialActivities = function()
|
|
Harvester.FindResources()
|
|
IdlingUnits()
|
|
Trigger.AfterDelay(10, function()
|
|
BringPatrol1()
|
|
BringPatrol2()
|
|
BuildBase()
|
|
end)
|
|
|
|
Utils.Do(Map.NamedActors, function(actor)
|
|
if actor.Owner == Greece and actor.HasProperty("StartBuildingRepairs") then
|
|
Trigger.OnDamaged(actor, function(building)
|
|
if building.Owner == Greece and building.Health < 3/4 * building.MaxHealth then
|
|
building.StartBuildingRepairs()
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
Reinforcements.Reinforce(player, SovietMCV, SovietStartToBasePath, 0, function(mcv)
|
|
mcv.Move(StartCamPoint.Location)
|
|
end)
|
|
Media.PlaySpeechNotification(player, "ReinforcementsArrived")
|
|
|
|
Trigger.OnKilled(Barr, function(building)
|
|
BaseBarracks.exists = false
|
|
end)
|
|
|
|
Trigger.OnKilled(Proc, function(building)
|
|
BaseProc.exists = false
|
|
end)
|
|
|
|
Trigger.OnKilled(Weap, function(building)
|
|
BaseWeaponsFactory.exists = false
|
|
end)
|
|
|
|
Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id)
|
|
if actor.Owner == player then
|
|
Trigger.RemoveFootprintTrigger(id)
|
|
|
|
if not AllVillagersDead then
|
|
VillageCamera = Actor.Create("camera", true, { Owner = player, Location = VillagePoint.Location })
|
|
end
|
|
end
|
|
end)
|
|
|
|
Trigger.OnAllKilled(Village, function()
|
|
if VillageCamera then
|
|
VillageCamera.Destroy()
|
|
end
|
|
AllVillagersDead = true
|
|
end)
|
|
|
|
Trigger.OnAnyKilled(Civs, function()
|
|
Trigger.ClearAll(civ1)
|
|
Trigger.ClearAll(civ2)
|
|
Trigger.ClearAll(civ3)
|
|
local units = Reinforcements.Reinforce(Greece, Avengers, { SWRoadPoint.Location }, 0)
|
|
Utils.Do(units, function(unit)
|
|
unit.Hunt()
|
|
end)
|
|
end)
|
|
|
|
Runner1.Move(CrossroadsEastPoint.Location)
|
|
Runner2.Move(InVillagePoint.Location)
|
|
Tank5.Move(V2MovePoint.Location)
|
|
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
|
Tank1.Stop()
|
|
Tank2.Stop()
|
|
Tank3.Stop()
|
|
Tank4.Stop()
|
|
Tank5.Stop()
|
|
Trigger.AfterDelay(1, function()
|
|
Tank1.Move(SovietBaseEntryPointNE.Location)
|
|
Tank2.Move(SovietBaseEntryPointW.Location)
|
|
Tank3.Move(SovietBaseEntryPointNE.Location)
|
|
Tank4.Move(SovietBaseEntryPointW.Location)
|
|
Tank5.Move(V2MovePoint.Location)
|
|
end)
|
|
end)
|
|
|
|
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
|
|
Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
|
|
|
|
if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
|
|
Trigger.AfterDelay(DateTime.Seconds(15), ReinfInf)
|
|
end
|
|
Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf)
|
|
Trigger.AfterDelay(DateTime.Minutes(3), ReinfInf)
|
|
Trigger.AfterDelay(DateTime.Minutes(2), ReinfArmor)
|
|
end
|
|
|
|
Tick = function()
|
|
if Greece.HasNoRequiredUnits() then
|
|
player.MarkCompletedObjective(KillAll)
|
|
player.MarkCompletedObjective(KillRadar)
|
|
end
|
|
|
|
if player.HasNoRequiredUnits() then
|
|
Greece.MarkCompletedObjective(BeatUSSR)
|
|
end
|
|
|
|
if Greece.Resources >= Greece.ResourceCapacity * 0.75 then
|
|
Greece.Cash = Greece.Cash + Greece.Resources - Greece.ResourceCapacity * 0.25
|
|
Greece.Resources = Greece.ResourceCapacity * 0.25
|
|
end
|
|
|
|
if RCheck then
|
|
RCheck = false
|
|
if Map.LobbyOption("difficulty") == "hard" then
|
|
Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor)
|
|
elseif Map.LobbyOption("difficulty") == "normal" then
|
|
Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor)
|
|
else
|
|
Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor)
|
|
end
|
|
end
|
|
end
|
|
|
|
WorldLoaded = function()
|
|
player = Player.GetPlayer("USSR")
|
|
Greece = Player.GetPlayer("Greece")
|
|
|
|
RunInitialActivities()
|
|
|
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
end)
|
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
end)
|
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
end)
|
|
|
|
KillAll = player.AddPrimaryObjective("Defeat the Allied forces.")
|
|
BeatUSSR = Greece.AddPrimaryObjective("Defeat the Soviet forces.")
|
|
KillRadar = player.AddSecondaryObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.")
|
|
|
|
Trigger.OnPlayerLost(player, function()
|
|
Media.PlaySpeechNotification(player, "Lose")
|
|
end)
|
|
|
|
Trigger.OnPlayerWon(player, function()
|
|
Media.PlaySpeechNotification(player, "Win")
|
|
end)
|
|
|
|
Trigger.OnKilled(RadarDome, function()
|
|
player.MarkCompletedObjective(KillRadar)
|
|
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
|
end)
|
|
|
|
Camera.Position = StartCamPoint.CenterPosition
|
|
end
|