Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/DebugLogic.cs
2022-05-28 00:35:10 -05:00

43 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
public class DebugLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public DebugLogic(Widget widget, World world, WorldRenderer worldRenderer)
{
var geometryOverlay = world.WorldActor.TraitOrDefault<TerrainGeometryOverlay>();
if (geometryOverlay != null)
{
var labelWidget = widget.Get<LabelWidget>("DEBUG_TEXT");
var cellPosText = new CachedTransform<int2, string>(t =>
{
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
var map = worldRenderer.World.Map;
var wpos = map.CenterOfCell(cell);
return map.Height.Contains(cell) ? $"({cell},{map.Height[cell]}) ({wpos})" : "";
});
labelWidget.GetText = () => cellPosText.Update(Viewport.LastMousePos);
labelWidget.IsVisible = () => geometryOverlay.Enabled;
}
}
}
}