Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/IngamePowerCounterLogic.cs
2022-08-14 16:11:51 +02:00

38 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class IngamePowerCounterLogic : ChromeLogic
{
[TranslationReference]
static readonly string PowerUsage = "power-usage";
[ObjectCreator.UseCtor]
public IngamePowerCounterLogic(Widget widget, ModData modData, World world)
{
var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
var power = widget.Get<LabelWithTooltipWidget>("POWER");
var powerIcon = widget.Get<ImageWidget>("POWER_ICON");
powerIcon.GetImageName = () => powerManager.ExcessPower < 0 ? "power-critical" : "power-normal";
power.GetColor = () => powerManager.ExcessPower < 0 ? Color.Red : Color.White;
power.GetText = () => powerManager.PowerProvided == 1000000 ? "∞" : powerManager.ExcessPower.ToString();
power.GetTooltipText = () => modData.Translation.GetString(PowerUsage) + ": " + powerManager.PowerDrained.ToString() +
(powerManager.PowerProvided != 1000000 ? "/" + powerManager.PowerProvided.ToString() : "");
}
}
}