Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
0b7bee480c3e8d74bb680c0598a446b10b5b2d11
OpenRA/OpenRA.Mods.RA/Widgets
History
Chris Forbes 17e3ef131c actually populate the replay browser; fix listbox ContentHeight not being reset.
2010-12-19 17:48:47 +13:00
..
Delegates
actually populate the replay browser; fix listbox ContentHeight not being reset.
2010-12-19 17:48:47 +13:00
BuildPaletteWidget.cs
tidying
2010-12-04 10:35:34 +13:00
MoneyBinWidget.cs
remove refs to Game.world in widgets
2010-10-12 17:30:22 +13:00
OrderButtonWidget.cs
pass WorldRenderer to Widget.Draw, DrawInner
2010-10-12 17:27:08 +13:00
PowerBinWidget.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RadarBinWidget.cs
Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
2010-11-24 12:24:48 +13:00
SpecialPowerBinWidget.cs
Don't crash if two powers have the same icon.
2010-12-07 22:00:26 +13:00
StrategicProgressWidget.cs
Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
2010-11-24 11:37:18 +13:00
WorldCommandWidget.cs
wire 's' (default binding) to issue 'Stop' order to each selected actor
2010-12-06 20:43:09 +13:00
WorldTooltipWidget.cs
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
2010-11-27 11:20:04 +13:00
Powered by Gitea Version: 1.25.1 Page: 365ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API