Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
0b8dafcdf0cf8df1abc58ba5bd0583c139589ea3
OpenRA/OpenRA.Game/Traits/World
History
Paul Chote 45ccf0035e Only render the frozen actors that are visible. Fixes #4300.
2013-12-13 22:36:25 +13:00
..
ActorMap.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
Country.cs
add CountryInfo.Selectable
2011-10-15 13:00:19 +13:00
ResourceLayer.cs
Don't spawn resources at maximum density. Fixes #4278.
2013-12-11 22:20:17 +13:00
ResourceType.cs
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
ScreenMap.cs
Only render the frozen actors that are visible. Fixes #4300.
2013-12-13 22:36:25 +13:00
ScreenShaker.cs
Apply a simple constraint to ScreenShaker's multiplier to stop it shaking the game too much
2013-11-09 22:53:32 +13:00
Shroud.cs
New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
2013-12-11 20:51:49 +13:00
Powered by Gitea Version: 1.25.1 Page: 150ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API