Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/IngameChromeLogic.cs

112 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
using System.Linq;
using OpenRA.Widgets;
using System.Drawing;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class IngameChromeLogic
{
Widget gameRoot;
[ObjectCreator.UseCtor]
public IngameChromeLogic(World world)
{
Game.AddChatLine += AddChatLine;
Game.BeforeGameStart += UnregisterEvents;
var r = Ui.Root;
gameRoot = r.Get("INGAME_ROOT");
var optionsBG = gameRoot.Get("INGAME_OPTIONS_BG");
r.Get<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
optionsBG.Visible = !optionsBG.Visible;
var cheatsButton = gameRoot.Get<ButtonWidget>("CHEATS_BUTTON");
cheatsButton.OnClick = () =>
{
Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => {} }});
};
cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
if (iop != null && iop.ObjectivesPanel != null)
{
var objectivesButton = gameRoot.Get<ButtonWidget>("OBJECTIVES_BUTTON");
var objectivesWidget = Game.LoadWidget(world, iop.ObjectivesPanel, Ui.Root, new WidgetArgs());
objectivesWidget.Visible = false;
objectivesButton.OnClick += () => objectivesWidget.Visible = !objectivesWidget.Visible;
objectivesButton.IsVisible = () => world.LocalPlayer != null;
}
optionsBG.Get<ButtonWidget>("DISCONNECT").OnClick = () => LeaveGame(optionsBG, world);
optionsBG.Get<ButtonWidget>("SETTINGS").OnClick = () => Ui.OpenWindow("SETTINGS_MENU");
optionsBG.Get<ButtonWidget>("MUSIC").OnClick = () => Ui.OpenWindow("MUSIC_MENU");
optionsBG.Get<ButtonWidget>("RESUME").OnClick = () => optionsBG.Visible = false;
optionsBG.Get<ButtonWidget>("SURRENDER").OnClick = () =>
{
optionsBG.Visible = false;
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
};
optionsBG.Get("SURRENDER").IsVisible = () => (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined);
var postgameBG = gameRoot.Get("POSTGAME_BG");
var postgameText = postgameBG.Get<LabelWidget>("TEXT");
var postGameObserve = postgameBG.Get<ButtonWidget>("POSTGAME_OBSERVE");
var postgameQuit = postgameBG.Get<ButtonWidget>("POSTGAME_QUIT");
postgameQuit.OnClick = () => LeaveGame(postgameQuit, world);
postGameObserve.OnClick = () => postgameQuit.Visible = false;
postGameObserve.IsVisible = () => world.LocalPlayer.WinState != WinState.Won;
postgameBG.IsVisible = () =>
{
return postgameQuit.Visible && world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
};
postgameText.GetText = () =>
{
var state = world.LocalPlayer.WinState;
return state == WinState.Undefined ? "" :
(state == WinState.Lost ? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
};
}
void LeaveGame(Widget pane, World world)
{
Sound.PlayNotification(null, "Speech", "Leave", world.LocalPlayer.Country.Race);
pane.Visible = false;
Game.Disconnect();
Game.LoadShellMap();
Ui.CloseWindow();
Ui.OpenWindow("MAINMENU_BG");
}
void UnregisterEvents()
{
Game.AddChatLine -= AddChatLine;
Game.BeforeGameStart -= UnregisterEvents;
}
void AddChatLine(Color c, string from, string text)
{
gameRoot.Get<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
}
}
}