Files
OpenRA/OpenRA.Mods.Common/Commands/PlayerCommands.cs
steelphase 0cb0ae57f3 Mods.Common Commands namespace
Added Commands Namespace.
2014-10-07 02:14:09 -04:00

49 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[Desc("Allows the player to pause or surrender the game via the chatbox. Attach this to the world actor.")]
public class PlayerCommandsInfo : TraitInfo<PlayerCommands> { }
public class PlayerCommands : IChatCommand, IWorldLoaded
{
World world;
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;
var console = world.WorldActor.Trait<ChatCommands>();
var help = world.WorldActor.Trait<HelpCommand>();
console.RegisterCommand("pause", this);
help.RegisterHelp("pause", "pause or unpause the game");
console.RegisterCommand("surrender", this);
help.RegisterHelp("surrender", "self-destruct everything and lose the game");
}
public void InvokeCommand(string name, string arg)
{
switch (name)
{
case "pause":
world.IssueOrder(new Order("PauseGame", null, false)
{ TargetString = world.Paused ? "UnPause" : "Pause" });
break;
case "surrender":
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
break;
}
}
}
}