Files
OpenRA/OpenRA.Mods.Common/Traits/World/PaletteFromCurrentTileset.cs
Pavel Penev 1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00

51 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Loads the palette specified in the tileset definition")]
class PaletteFromCurrentTilesetInfo : ITraitInfo
{
[FieldLoader.Require, PaletteDefinition]
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow. Ignores previous color.")]
public readonly int[] ShadowIndex = { };
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.World, this); }
}
class PaletteFromCurrentTileset : ILoadsPalettes, IProvidesAssetBrowserPalettes
{
readonly World world;
readonly PaletteFromCurrentTilesetInfo info;
public PaletteFromCurrentTileset(World world, PaletteFromCurrentTilesetInfo info)
{
this.world = world;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
wr.AddPalette(info.Name, new ImmutablePalette(Game.ModData.ModFiles.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
}
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
}
}