47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the power usage/output of this actor.")]
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public class PowerMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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public readonly int Modifier = 100;
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public override object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
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}
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public class PowerMultiplier : ConditionalTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
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{
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PowerManager power;
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public PowerMultiplier(Actor self, PowerMultiplierInfo info)
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: base(info)
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{
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power = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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protected override void TraitEnabled(Actor self) { power.UpdateActor(self); }
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protected override void TraitDisabled(Actor self) { power.UpdateActor(self); }
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int IPowerModifier.GetPowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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power = newOwner.PlayerActor.Trait<PowerManager>();
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}
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}
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}
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