Files
OpenRA/OpenRA.Mods.Common/Traits/Multipliers/PowerMultiplier.cs
2023-01-11 11:58:54 +02:00

47 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Modifies the power usage/output of this actor.")]
public class PowerMultiplierInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
[Desc("Percentage modifier to apply.")]
public readonly int Modifier = 100;
public override object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
}
public class PowerMultiplier : ConditionalTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
{
PowerManager power;
public PowerMultiplier(Actor self, PowerMultiplierInfo info)
: base(info)
{
power = self.Owner.PlayerActor.Trait<PowerManager>();
}
protected override void TraitEnabled(Actor self) { power.UpdateActor(self); }
protected override void TraitDisabled(Actor self) { power.UpdateActor(self); }
int IPowerModifier.GetPowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
power = newOwner.PlayerActor.Trait<PowerManager>();
}
}
}