Files
OpenRA/OpenRA.Mods.Common/Traits/Player/TechTree.cs
RoosterDragon 8a285f9b19 Fix IDE0090
2023-04-08 16:51:51 +03:00

197 lines
5.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.Player)]
[Desc("Manages build limits and pre-requisites.", " Attach this to the player actor.")]
public class TechTreeInfo : TraitInfo
{
public override object Create(ActorInitializer init) { return new TechTree(init); }
}
public class TechTree
{
readonly List<Watcher> watchers = new();
public TechTree(ActorInitializer init)
{
Owner = init.Self.Owner;
init.World.ActorAdded += ActorChanged;
init.World.ActorRemoved += ActorChanged;
}
public void ActorChanged(Actor a)
{
var bi = a.Info.TraitInfoOrDefault<BuildableInfo>();
if (a.Owner == Owner && (a.Info.HasTraitInfo<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
Update();
}
public void Update()
{
var ownedPrerequisites = GatherOwnedPrerequisites(Owner);
foreach (var w in watchers)
w.Update(ownedPrerequisites);
}
public void Add(string key, string[] prerequisites, int limit, ITechTreeElement tte)
{
watchers.Add(new Watcher(key, prerequisites, limit, tte));
}
public void Remove(string key)
{
watchers.RemoveAll(x => x.Key == key);
}
public void Remove(ITechTreeElement tte)
{
watchers.RemoveAll(x => x.RegisteredBy == tte);
}
public bool HasPrerequisites(IEnumerable<string> prerequisites)
{
var ownedPrereqs = GatherOwnedPrerequisites(Owner);
return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!", StringComparison.Ordinal)
^ !ownedPrereqs.ContainsKey(p.Replace("!", "").Replace("~", ""))));
}
static Cache<string, List<Actor>> GatherOwnedPrerequisites(Player player)
{
var ret = new Cache<string, List<Actor>>(x => new List<Actor>());
if (player == null)
return ret;
// Add all actors that provide prerequisites
var prerequisites = player.World.ActorsWithTrait<ITechTreePrerequisite>()
.Where(a => a.Actor.Owner == player && a.Actor.IsInWorld && !a.Actor.IsDead);
foreach (var b in prerequisites)
{
foreach (var p in b.Trait.ProvidesPrerequisites)
{
// Ignore bogus prerequisites
if (p == null)
continue;
ret[p].Add(b.Actor);
}
}
// Add buildables that have a build limit set and are not already in the list
var buildables = player.World.ActorsWithTrait<Buildable>()
.Where(a =>
a.Actor.Owner == player &&
a.Actor.IsInWorld &&
!a.Actor.IsDead &&
!ret.ContainsKey(a.Actor.Info.Name) &&
a.Actor.Info.TraitInfo<BuildableInfo>().BuildLimit > 0);
foreach (var buildable in buildables)
ret[buildable.Actor.Info.Name].Add(buildable.Actor);
return ret;
}
public Player Owner { get; }
class Watcher
{
public readonly string Key;
public ITechTreeElement RegisteredBy { get; }
// Strings may be either actor type, or "alternate name" key
readonly string[] prerequisites;
bool hasPrerequisites;
readonly int limit;
bool hidden;
bool initialized = false;
public Watcher(string key, string[] prerequisites, int limit, ITechTreeElement watcher)
{
Key = key;
this.prerequisites = prerequisites;
RegisteredBy = watcher;
hasPrerequisites = false;
this.limit = limit;
hidden = false;
}
bool HasPrerequisites(Cache<string, List<Actor>> ownedPrerequisites)
{
// PERF: Avoid LINQ.
foreach (var prereq in prerequisites)
{
var withoutTilde = prereq.Replace("~", "");
if (withoutTilde.StartsWith("!", StringComparison.Ordinal) ^ !ownedPrerequisites.ContainsKey(withoutTilde.Replace("!", "")))
return false;
}
return true;
}
bool IsHidden(Cache<string, List<Actor>> ownedPrerequisites)
{
// PERF: Avoid LINQ.
foreach (var prereq in prerequisites)
{
if (!prereq.StartsWith("~", StringComparison.Ordinal))
continue;
var withoutTilde = prereq.Replace("~", "");
if (withoutTilde.StartsWith("!", StringComparison.Ordinal) ^ !ownedPrerequisites.ContainsKey(withoutTilde.Replace("!", "")))
return true;
}
return false;
}
public void Update(Cache<string, List<Actor>> ownedPrerequisites)
{
var hasReachedLimit = limit > 0 && ownedPrerequisites.ContainsKey(Key) && ownedPrerequisites[Key].Count >= limit;
// The '!' annotation inverts prerequisites: "I'm buildable if this prerequisite *isn't* met"
var nowHasPrerequisites = HasPrerequisites(ownedPrerequisites) && !hasReachedLimit;
var nowHidden = IsHidden(ownedPrerequisites);
if (initialized == false)
{
initialized = true;
hasPrerequisites = !nowHasPrerequisites;
hidden = !nowHidden;
}
// Hide the item from the UI if a prereq annotated with '~' is not met.
if (nowHidden && !hidden)
RegisteredBy.PrerequisitesItemHidden(Key);
if (!nowHidden && hidden)
RegisteredBy.PrerequisitesItemVisible(Key);
if (nowHasPrerequisites && !hasPrerequisites)
RegisteredBy.PrerequisitesAvailable(Key);
if (!nowHasPrerequisites && hasPrerequisites)
RegisteredBy.PrerequisitesUnavailable(Key);
hidden = nowHidden;
hasPrerequisites = nowHasPrerequisites;
}
}
}
}