Files
OpenRA/OpenRA.Mods.Common/Traits/Radar/AppearsOnRadar.cs
2023-04-22 23:24:24 +02:00

65 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Radar
{
[Desc("Provides a signature on the minimap.")]
public class AppearsOnRadarInfo : ConditionalTraitInfo
{
[Desc("Use center position instead of occupied cells.")]
public readonly bool UseLocation = false;
[Desc("Player relationships who can view this actor on radar.")]
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
public override object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
}
public class AppearsOnRadar : ConditionalTrait<AppearsOnRadarInfo>, IRadarSignature
{
IRadarColorModifier modifier;
public AppearsOnRadar(AppearsOnRadarInfo info)
: base(info) { }
protected override void Created(Actor self)
{
base.Created(self);
modifier = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
}
public void PopulateRadarSignatureCells(Actor self, List<(CPos Cell, Color Color)> destinationBuffer)
{
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
if (IsTraitDisabled || (viewer != null && !Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(viewer))))
return;
var color = Game.Settings.Game.UsePlayerStanceColors ? self.Owner.PlayerRelationshipColor(self) : self.Owner.Color;
if (modifier != null)
color = modifier.RadarColorOverride(self, color);
if (Info.UseLocation)
{
destinationBuffer.Add((self.Location, color));
return;
}
foreach (var cell in self.OccupiesSpace.OccupiedCells())
destinationBuffer.Add((cell.Cell, color));
}
}
}