Files
OpenRA/OpenRA.Mods.Common/Traits/Render/RenderShroudCircle.cs
2023-01-11 11:58:54 +02:00

111 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class RenderShroudCircleInfo : ConditionalTraitInfo, IPlaceBuildingDecorationInfo
{
[Desc("Color of the circle.")]
public readonly Color Color = Color.FromArgb(128, Color.Cyan);
[Desc("Range circle line width.")]
public readonly float Width = 1;
[Desc("Border color of the circle.")]
public readonly Color BorderColor = Color.FromArgb(96, Color.Black);
[Desc("Range circle border width.")]
public readonly float BorderWidth = 3;
public IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
if (!EnabledByDefault)
return Enumerable.Empty<IRenderable>();
var localRange = ai.TraitInfos<CreatesShroudInfo>()
.Where(csi => csi.EnabledByDefault)
.Select(csi => csi.Range)
.DefaultIfEmpty(WDist.Zero)
.Max();
var localRangeRenderable = new RangeCircleAnnotationRenderable(
centerPosition,
localRange,
0,
Color,
Width,
BorderColor,
BorderWidth);
var otherRangeRenderables = w.ActorsWithTrait<RenderShroudCircle>()
.SelectMany(a => a.Trait.RangeCircleRenderables(a.Actor));
return otherRangeRenderables.Append(localRangeRenderable);
}
public override object Create(ActorInitializer init) { return new RenderShroudCircle(this); }
}
class RenderShroudCircle : ConditionalTrait<RenderShroudCircleInfo>, INotifyCreated, IRenderAnnotationsWhenSelected
{
readonly RenderShroudCircleInfo info;
WDist range;
public RenderShroudCircle(RenderShroudCircleInfo info)
: base(info)
{
this.info = info;
}
protected override void Created(Actor self)
{
range = self.TraitsImplementing<CreatesShroud>()
.Select(cs => cs.Info.Range)
.DefaultIfEmpty(WDist.Zero)
.Max();
base.Created(self);
}
public IEnumerable<IRenderable> RangeCircleRenderables(Actor self)
{
if (IsTraitDisabled)
yield break;
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
yield return new RangeCircleAnnotationRenderable(
self.CenterPosition,
range,
0,
info.Color,
info.Width,
info.BorderColor,
info.BorderWidth);
}
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
{
return RangeCircleRenderables(self);
}
bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable => false;
}
}