Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithAircraftLandingEffect.cs
RoosterDragon 8a285f9b19 Fix IDE0090
2023-04-08 16:51:51 +03:00

83 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Plays an animation on the ground position when the actor lands.")]
public class WithAircraftLandingEffectInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
public readonly string Image = null;
[SequenceReference(nameof(Image))]
public readonly string[] Sequences = { "idle" };
[PaletteReference]
public readonly string Palette = "effect";
[Desc("Should the sprite effect be visible through fog.")]
public readonly bool VisibleThroughFog = false;
[Desc("Height at which to play the animation when descending.")]
public readonly WDist DistanceAboveTerrain = new(756);
[Desc("Only play on these terrain types.")]
public readonly HashSet<string> TerrainTypes = new();
public override object Create(ActorInitializer init) { return new WithAircraftLandingEffect(this); }
}
public class WithAircraftLandingEffect : ConditionalTrait<WithAircraftLandingEffectInfo>, INotifyLanding, ITick
{
bool shouldAddEffect;
public WithAircraftLandingEffect(WithAircraftLandingEffectInfo info)
: base(info) { }
void AddEffect(Actor self)
{
var position = self.CenterPosition - new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(self.CenterPosition));
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(position, self.World, Info.Image,
Info.Sequences.Random(Game.CosmeticRandom), Info.Palette, Info.VisibleThroughFog)));
}
bool ShouldAddEffect(Map map, CPos cell)
{
if (Info.TerrainTypes.Count == 0)
return true;
return map.Contains(cell) && Info.TerrainTypes.Contains(map.GetTerrainInfo(cell).Type);
}
void INotifyLanding.Landing(Actor self)
{
shouldAddEffect = ShouldAddEffect(self.World.Map, self.Location);
}
void ITick.Tick(Actor self)
{
if (!shouldAddEffect)
return;
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition) > Info.DistanceAboveTerrain)
return;
AddEffect(self);
shouldAddEffect = false;
}
}
}