83 lines
2.5 KiB
C#
83 lines
2.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Effects;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits.Render
|
|
{
|
|
[Desc("Plays an animation on the ground position when the actor lands.")]
|
|
public class WithAircraftLandingEffectInfo : ConditionalTraitInfo
|
|
{
|
|
[FieldLoader.Require]
|
|
public readonly string Image = null;
|
|
|
|
[SequenceReference(nameof(Image))]
|
|
public readonly string[] Sequences = { "idle" };
|
|
|
|
[PaletteReference]
|
|
public readonly string Palette = "effect";
|
|
|
|
[Desc("Should the sprite effect be visible through fog.")]
|
|
public readonly bool VisibleThroughFog = false;
|
|
|
|
[Desc("Height at which to play the animation when descending.")]
|
|
public readonly WDist DistanceAboveTerrain = new(756);
|
|
|
|
[Desc("Only play on these terrain types.")]
|
|
public readonly HashSet<string> TerrainTypes = new();
|
|
|
|
public override object Create(ActorInitializer init) { return new WithAircraftLandingEffect(this); }
|
|
}
|
|
|
|
public class WithAircraftLandingEffect : ConditionalTrait<WithAircraftLandingEffectInfo>, INotifyLanding, ITick
|
|
{
|
|
bool shouldAddEffect;
|
|
|
|
public WithAircraftLandingEffect(WithAircraftLandingEffectInfo info)
|
|
: base(info) { }
|
|
|
|
void AddEffect(Actor self)
|
|
{
|
|
var position = self.CenterPosition - new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(self.CenterPosition));
|
|
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(position, self.World, Info.Image,
|
|
Info.Sequences.Random(Game.CosmeticRandom), Info.Palette, Info.VisibleThroughFog)));
|
|
}
|
|
|
|
bool ShouldAddEffect(Map map, CPos cell)
|
|
{
|
|
if (Info.TerrainTypes.Count == 0)
|
|
return true;
|
|
|
|
return map.Contains(cell) && Info.TerrainTypes.Contains(map.GetTerrainInfo(cell).Type);
|
|
}
|
|
|
|
void INotifyLanding.Landing(Actor self)
|
|
{
|
|
shouldAddEffect = ShouldAddEffect(self.World.Map, self.Location);
|
|
}
|
|
|
|
void ITick.Tick(Actor self)
|
|
{
|
|
if (!shouldAddEffect)
|
|
return;
|
|
|
|
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition) > Info.DistanceAboveTerrain)
|
|
return;
|
|
|
|
AddEffect(self);
|
|
shouldAddEffect = false;
|
|
}
|
|
}
|
|
}
|