66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Draws an overlay on top of a make animation.")]
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public class WithMakeOverlayInfo : TraitInfo
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{
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[SequenceReference]
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[FieldLoader.Require]
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[Desc("Sequence name to use.")]
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public readonly string Sequence = null;
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[PaletteReference(nameof(IsPlayerPalette))]
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[Desc("Custom palette name.")]
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName.")]
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public readonly bool IsPlayerPalette = false;
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public override object Create(ActorInitializer init) { return new WithMakeOverlay(init.Self, this); }
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}
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public class WithMakeOverlay
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{
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readonly WithMakeOverlayInfo info;
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readonly AnimationWithOffset anim;
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bool visible;
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public WithMakeOverlay(Actor self, WithMakeOverlayInfo info)
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{
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this.info = info;
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var rs = self.Trait<RenderSprites>();
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var overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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anim = new AnimationWithOffset(overlay, null, () => !visible);
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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public void Forward()
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{
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visible = true;
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anim.Animation.PlayThen(info.Sequence, () => visible = false);
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}
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public void Reverse()
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{
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visible = true;
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anim.Animation.PlayBackwardsThen(info.Sequence, () => visible = false);
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}
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}
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}
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