Files
OpenRA/OpenRA.Mods.Common/Traits/World/EditorCursorLayer.cs
RoosterDragon 8a285f9b19 Fix IDE0090
2023-04-08 16:51:51 +03:00

230 lines
7.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum EditorCursorType { None, Actor, TerrainTemplate, Resource }
[TraitLocation(SystemActors.EditorWorld)]
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorCursorLayerInfo : TraitInfo, Requires<EditorActorLayerInfo>, Requires<ITiledTerrainRendererInfo>
{
public readonly WAngle PreviewFacing = new(384);
public override object Create(ActorInitializer init) { return new EditorCursorLayer(init.Self, this); }
}
public class EditorCursorLayer : IWorldLoaded, ITickRender, IRenderAboveShroud, IRenderAnnotations
{
readonly EditorCursorLayerInfo info;
readonly EditorActorLayer editorLayer;
readonly ITiledTerrainRenderer terrainRenderer;
readonly World world;
IResourceRenderer[] resourceRenderers;
public int CurrentToken { get; private set; }
public EditorCursorType Type { get; private set; }
public EditorActorPreview Actor { get; private set; }
CPos actorLocation;
SubCell actorSubCell;
WVec actorCenterOffset;
bool actorSharesCell;
public TerrainTemplateInfo TerrainTemplate { get; private set; }
public string ResourceType { get; private set; }
CPos terrainOrResourceCell;
bool terrainOrResourceDirty;
readonly List<IRenderable> terrainOrResourcePreview = new();
public EditorCursorLayer(Actor self, EditorCursorLayerInfo info)
{
this.info = info;
world = self.World;
editorLayer = self.Trait<EditorActorLayer>();
terrainRenderer = self.Trait<ITiledTerrainRenderer>();
Type = EditorCursorType.None;
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
resourceRenderers = w.WorldActor.TraitsImplementing<IResourceRenderer>().ToArray();
}
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
if (wr.World.Type != WorldType.Editor)
return;
if (Type == EditorCursorType.TerrainTemplate || Type == EditorCursorType.Resource)
{
var cell = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
if (terrainOrResourceCell != cell || terrainOrResourceDirty)
{
terrainOrResourceCell = cell;
terrainOrResourceDirty = false;
terrainOrResourcePreview.Clear();
var pos = world.Map.CenterOfCell(cell);
if (Type == EditorCursorType.TerrainTemplate)
terrainOrResourcePreview.AddRange(terrainRenderer.RenderPreview(wr, TerrainTemplate, pos));
else
terrainOrResourcePreview.AddRange(resourceRenderers.SelectMany(r => r.RenderPreview(wr, ResourceType, pos)));
}
}
else if (Type == EditorCursorType.Actor)
{
// Offset mouse position by the center offset (in world pixels)
var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
var subCell = actorSharesCell ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
var updated = false;
if (actorLocation != cell)
{
actorLocation = cell;
Actor.ReplaceInit(new LocationInit(cell));
updated = true;
}
if (actorSubCell != subCell)
{
actorSubCell = subCell;
if (Actor.RemoveInits<SubCellInit>() > 0)
updated = true;
var subcell = world.Map.Tiles.Contains(cell) ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
if (subcell != SubCell.Invalid)
{
Actor.AddInit(new SubCellInit(subcell));
updated = true;
}
}
if (updated)
Actor = new EditorActorPreview(wr, null, Actor.Export(), Actor.Owner);
}
}
static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
return NoRenderables;
if (Type == EditorCursorType.TerrainTemplate || Type == EditorCursorType.Resource)
return terrainOrResourcePreview;
if (Type == EditorCursorType.Actor)
return Actor.Render().OrderBy(WorldRenderer.RenderableZPositionComparisonKey);
return NoRenderables;
}
bool IRenderAboveShroud.SpatiallyPartitionable => false;
public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
return NoRenderables;
return Type == EditorCursorType.Actor ? Actor.RenderAnnotations() : NoRenderables;
}
bool IRenderAnnotations.SpatiallyPartitionable => false;
public int SetActor(WorldRenderer wr, ActorInfo actor, PlayerReference owner)
{
var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
var buildingInfo = ios as BuildingInfo;
actorCenterOffset = buildingInfo?.CenterOffset(world) ?? WVec.Zero;
actorSharesCell = ios != null && ios.SharesCell;
actorSubCell = SubCell.Invalid;
// Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners
var ownerName = owner.Name;
var specificOwnerInfo = actor.TraitInfoOrDefault<RequiresSpecificOwnersInfo>();
if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName))
ownerName = specificOwnerInfo.ValidOwnerNames.First();
var reference = new ActorReference(actor.Name)
{
new OwnerInit(ownerName),
new FactionInit(owner.Faction)
};
var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
reference.Add(new LocationInit(cell));
if (ios != null && ios.SharesCell)
{
actorSubCell = editorLayer.FreeSubCellAt(cell);
if (actorSubCell != SubCell.Invalid)
reference.Add(new SubCellInit(actorSubCell));
}
if (actor.HasTraitInfo<IFacingInfo>())
reference.Add(new FacingInit(info.PreviewFacing));
Type = EditorCursorType.Actor;
Actor = new EditorActorPreview(wr, null, reference, owner);
TerrainTemplate = null;
ResourceType = null;
return ++CurrentToken;
}
public int SetTerrainTemplate(WorldRenderer wr, TerrainTemplateInfo template)
{
terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
Type = EditorCursorType.TerrainTemplate;
TerrainTemplate = template;
Actor = null;
ResourceType = null;
terrainOrResourceDirty = true;
return ++CurrentToken;
}
public int SetResource(WorldRenderer wr, string resourceType)
{
terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
Type = EditorCursorType.Resource;
ResourceType = resourceType;
Actor = null;
TerrainTemplate = null;
terrainOrResourceDirty = true;
return ++CurrentToken;
}
public void Clear(int token)
{
if (token != CurrentToken)
return;
Type = EditorCursorType.None;
Actor = null;
TerrainTemplate = null;
ResourceType = null;
}
}
}