230 lines
7.2 KiB
C#
230 lines
7.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum EditorCursorType { None, Actor, TerrainTemplate, Resource }
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[TraitLocation(SystemActors.EditorWorld)]
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorCursorLayerInfo : TraitInfo, Requires<EditorActorLayerInfo>, Requires<ITiledTerrainRendererInfo>
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{
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public readonly WAngle PreviewFacing = new(384);
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public override object Create(ActorInitializer init) { return new EditorCursorLayer(init.Self, this); }
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}
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public class EditorCursorLayer : IWorldLoaded, ITickRender, IRenderAboveShroud, IRenderAnnotations
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{
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readonly EditorCursorLayerInfo info;
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readonly EditorActorLayer editorLayer;
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readonly ITiledTerrainRenderer terrainRenderer;
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readonly World world;
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IResourceRenderer[] resourceRenderers;
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public int CurrentToken { get; private set; }
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public EditorCursorType Type { get; private set; }
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public EditorActorPreview Actor { get; private set; }
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CPos actorLocation;
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SubCell actorSubCell;
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WVec actorCenterOffset;
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bool actorSharesCell;
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public TerrainTemplateInfo TerrainTemplate { get; private set; }
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public string ResourceType { get; private set; }
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CPos terrainOrResourceCell;
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bool terrainOrResourceDirty;
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readonly List<IRenderable> terrainOrResourcePreview = new();
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public EditorCursorLayer(Actor self, EditorCursorLayerInfo info)
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{
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this.info = info;
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world = self.World;
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editorLayer = self.Trait<EditorActorLayer>();
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terrainRenderer = self.Trait<ITiledTerrainRenderer>();
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Type = EditorCursorType.None;
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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resourceRenderers = w.WorldActor.TraitsImplementing<IResourceRenderer>().ToArray();
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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return;
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if (Type == EditorCursorType.TerrainTemplate || Type == EditorCursorType.Resource)
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{
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var cell = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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if (terrainOrResourceCell != cell || terrainOrResourceDirty)
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{
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terrainOrResourceCell = cell;
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terrainOrResourceDirty = false;
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terrainOrResourcePreview.Clear();
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var pos = world.Map.CenterOfCell(cell);
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if (Type == EditorCursorType.TerrainTemplate)
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terrainOrResourcePreview.AddRange(terrainRenderer.RenderPreview(wr, TerrainTemplate, pos));
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else
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terrainOrResourcePreview.AddRange(resourceRenderers.SelectMany(r => r.RenderPreview(wr, ResourceType, pos)));
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}
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}
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else if (Type == EditorCursorType.Actor)
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{
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// Offset mouse position by the center offset (in world pixels)
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var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
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var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
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var subCell = actorSharesCell ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
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var updated = false;
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if (actorLocation != cell)
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{
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actorLocation = cell;
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Actor.ReplaceInit(new LocationInit(cell));
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updated = true;
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}
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if (actorSubCell != subCell)
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{
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actorSubCell = subCell;
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if (Actor.RemoveInits<SubCellInit>() > 0)
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updated = true;
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var subcell = world.Map.Tiles.Contains(cell) ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
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if (subcell != SubCell.Invalid)
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{
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Actor.AddInit(new SubCellInit(subcell));
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updated = true;
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}
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}
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if (updated)
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Actor = new EditorActorPreview(wr, null, Actor.Export(), Actor.Owner);
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}
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}
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static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
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IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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if (Type == EditorCursorType.TerrainTemplate || Type == EditorCursorType.Resource)
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return terrainOrResourcePreview;
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if (Type == EditorCursorType.Actor)
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return Actor.Render().OrderBy(WorldRenderer.RenderableZPositionComparisonKey);
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return NoRenderables;
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}
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bool IRenderAboveShroud.SpatiallyPartitionable => false;
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public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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return Type == EditorCursorType.Actor ? Actor.RenderAnnotations() : NoRenderables;
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}
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bool IRenderAnnotations.SpatiallyPartitionable => false;
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public int SetActor(WorldRenderer wr, ActorInfo actor, PlayerReference owner)
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{
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var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
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var buildingInfo = ios as BuildingInfo;
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actorCenterOffset = buildingInfo?.CenterOffset(world) ?? WVec.Zero;
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actorSharesCell = ios != null && ios.SharesCell;
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actorSubCell = SubCell.Invalid;
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// Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners
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var ownerName = owner.Name;
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var specificOwnerInfo = actor.TraitInfoOrDefault<RequiresSpecificOwnersInfo>();
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if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName))
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ownerName = specificOwnerInfo.ValidOwnerNames.First();
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var reference = new ActorReference(actor.Name)
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{
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new OwnerInit(ownerName),
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new FactionInit(owner.Faction)
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};
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var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
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var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
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reference.Add(new LocationInit(cell));
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if (ios != null && ios.SharesCell)
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{
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actorSubCell = editorLayer.FreeSubCellAt(cell);
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if (actorSubCell != SubCell.Invalid)
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reference.Add(new SubCellInit(actorSubCell));
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}
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if (actor.HasTraitInfo<IFacingInfo>())
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reference.Add(new FacingInit(info.PreviewFacing));
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Type = EditorCursorType.Actor;
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Actor = new EditorActorPreview(wr, null, reference, owner);
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TerrainTemplate = null;
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ResourceType = null;
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return ++CurrentToken;
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}
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public int SetTerrainTemplate(WorldRenderer wr, TerrainTemplateInfo template)
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{
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terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
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Type = EditorCursorType.TerrainTemplate;
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TerrainTemplate = template;
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Actor = null;
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ResourceType = null;
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terrainOrResourceDirty = true;
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return ++CurrentToken;
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}
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public int SetResource(WorldRenderer wr, string resourceType)
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{
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terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
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Type = EditorCursorType.Resource;
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ResourceType = resourceType;
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Actor = null;
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TerrainTemplate = null;
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terrainOrResourceDirty = true;
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return ++CurrentToken;
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}
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public void Clear(int token)
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{
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if (token != CurrentToken)
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return;
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Type = EditorCursorType.None;
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Actor = null;
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TerrainTemplate = null;
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ResourceType = null;
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}
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}
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}
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