Files
OpenRA/OpenRA.Mods.Common/Traits/World/EditorSelectionLayer.cs
2023-03-10 20:11:33 +02:00

113 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.EditorWorld)]
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorSelectionLayerInfo : TraitInfo
{
[PaletteReference]
[Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Custom opacity to apply to the placement sprite.")]
public readonly float FootprintAlpha = 1f;
[Desc("Sequence image where the selection overlay types are defined.")]
public readonly string Image = "editor-overlay";
[SequenceReference(nameof(Image))]
[Desc("Sequence to use for the copy overlay.")]
public readonly string CopySequence = "copy";
[SequenceReference(nameof(Image))]
[Desc("Sequence to use for the paste overlay.")]
public readonly string PasteSequence = "paste";
public override object Create(ActorInitializer init) { return new EditorSelectionLayer(init.Self, this); }
}
public class EditorSelectionLayer : IWorldLoaded, IRenderAboveShroud
{
readonly EditorSelectionLayerInfo info;
readonly Map map;
readonly Sprite copyTile, pasteTile;
readonly float copyAlpha, pasteAlpha;
PaletteReference palette;
public CellRegion CopyRegion { get; private set; }
public CellRegion PasteRegion { get; private set; }
public EditorSelectionLayer(Actor self, EditorSelectionLayerInfo info)
{
if (self.World.Type != WorldType.Editor)
return;
this.info = info;
map = self.World.Map;
var copySequence = map.Sequences.GetSequence(info.Image, info.CopySequence);
copyTile = copySequence.GetSprite(0);
copyAlpha = copySequence.GetAlpha(0);
var pasteSequence = map.Sequences.GetSequence(info.Image, info.PasteSequence);
pasteTile = pasteSequence.GetSprite(0);
pasteAlpha = pasteSequence.GetAlpha(0);
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
if (w.Type != WorldType.Editor)
return;
palette = wr.Palette(info.Palette);
}
public void SetCopyRegion(CPos start, CPos end)
{
CopyRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
}
public void SetPasteRegion(CPos start, CPos end)
{
PasteRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
}
public void Clear()
{
CopyRegion = PasteRegion = null;
}
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
yield break;
if (CopyRegion != null)
foreach (var c in CopyRegion)
yield return new SpriteRenderable(copyTile, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, copyAlpha * info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
if (PasteRegion != null)
foreach (var c in PasteRegion)
yield return new SpriteRenderable(pasteTile, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, pasteAlpha * info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
}
bool IRenderAboveShroud.SpatiallyPartitionable => false;
}
}