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0e26f0ce26fe4da5ba4935bf920ceccb53b3e6de
OpenRA/OpenRA.Mods.RA/Buildings
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Paul Chote fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
2010-11-27 11:20:04 +13:00
..
BibLayer.cs
Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
2010-11-27 11:20:04 +13:00
Building.cs
Cache the sprites. Draw linebuild cells too.
2010-11-24 15:31:29 +13:00
BuildingInfluence.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
CanPowerDown.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
CustomSellValue.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
FootprintUtils.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
LineBuild.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
PowerManager.cs
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
RepairableBuilding.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RequiresPower.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Sell.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
TechTree.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Util.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Wall.cs
fix crash involving crushing and dead walls
2010-11-06 16:35:51 +13:00
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